ttrpg-tools/src/components/utils/3mf-generator.ts

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2026-03-15 22:35:38 +08:00
import * as THREE from "three";
import { exportTo3MF } from "three-3mf-exporter";
import type { TraceResult, PathData } from "./image-tracer";
export interface ExtrusionSettings {
size: number; // 模型整体尺寸 (mm)
layers: Array<{
id: string;
thickness: number; // 图层厚度 (mm)
}>;
}
export interface LayerMesh {
id: string;
mesh: THREE.Mesh;
thickness: number;
color: number;
}
/**
* 使
*/
function generateLayerColor(index: number): number {
const hue = (index * 137.508) % 360; // 黄金角
return new THREE.Color(`hsl(${hue}, 70%, 50%)`).getHex();
}
/**
* 3MF
* @param image -
* @param traceResult -
* @param settings -
* @returns 3MF Blob
*/
export async function generate3MF(
image: HTMLImageElement,
traceResult: TraceResult,
settings: ExtrusionSettings
): Promise<Blob> {
// 创建 Three.js 场景
const scene = new THREE.Scene();
// 计算缩放比例,使模型适应指定尺寸
const maxDimension = Math.max(traceResult.width, traceResult.height);
const scale = settings.size / maxDimension;
// 中心偏移
const offsetX = -traceResult.width / 2;
const offsetY = -traceResult.height / 2;
// 为每个启用的图层创建网格
let currentHeight = 0;
const meshes: LayerMesh[] = [];
let layerIndex = 0;
for (const layerSetting of settings.layers) {
const layer = traceResult.layers.find((l) => l.id === layerSetting.id);
if (!layer) continue;
// 为该图层的所有路径创建形状
const shapes: THREE.Shape[] = [];
for (const path of layer.paths) {
if (path.points.length < 2) continue;
const shape = createShapeFromPath(path, scale, offsetX, offsetY);
if (shape) {
shapes.push(shape);
}
}
if (shapes.length === 0) continue;
// 创建挤压几何体
const extrudeSettings: THREE.ExtrudeGeometryOptions = {
depth: layerSetting.thickness,
curveSegments: 36,
bevelEnabled: false,
};
// 如果有多个形状,创建多个几何体并合并
const geometries: THREE.ExtrudeGeometry[] = [];
for (const shape of shapes) {
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
geometries.push(geometry);
}
// 合并同一图层的几何体
let combinedGeometry;
if (geometries.length === 1) {
combinedGeometry = geometries[0];
} else {
combinedGeometry = mergeGeometries(geometries);
}
// 为该图层生成颜色
const color = generateLayerColor(layerIndex);
const material = new THREE.MeshStandardMaterial({
color,
metalness: 0.3,
roughness: 0.7,
});
const mesh = new THREE.Mesh(combinedGeometry, material);
// 设置图层高度(堆叠)
mesh.position.y = currentHeight;
scene.add(mesh);
meshes.push({
id: layerSetting.id,
mesh,
thickness: layerSetting.thickness,
color,
});
currentHeight += layerSetting.thickness;
layerIndex++;
}
if (meshes.length === 0) {
throw new Error("没有可生成的图层");
}
// 导出为 3MF
const data = await exportTo3MF(scene);
const blob = new Blob([data], { type: "model/3mf" });
// 清理
scene.clear();
meshes.forEach(({ mesh }) => {
mesh.geometry.dispose();
(mesh.material as THREE.Material).dispose();
});
return blob;
}
/**
* Three.js
*/
function createShapeFromPath(
path: PathData,
scale: number,
offsetX: number,
offsetY: number
): THREE.Shape | null {
if (path.points.length < 2) return null;
const shape = new THREE.Shape();
// 移动到起点
const startPoint = path.points[0];
shape.moveTo(
(startPoint.x + offsetX) * scale,
(startPoint.y + offsetY) * scale
);
// 绘制线段到后续点
for (let i = 1; i < path.points.length; i++) {
const point = path.points[i];
shape.lineTo(
(point.x + offsetX) * scale,
(point.y + offsetY) * scale
);
}
// 如果是闭合路径,闭合形状
if (path.isClosed) {
shape.closePath();
}
return shape;
}
/**
*
*/
function mergeGeometries(
geometries: THREE.ExtrudeGeometry[]
): THREE.ExtrudeGeometry {
const mergedGeometry = geometries[0].clone();
for (let i = 1; i < geometries.length; i++) {
const geometry = geometries[i];
const positionAttribute = geometry.getAttribute("position");
const normalAttribute = geometry.getAttribute("normal");
const uvAttribute = geometry.getAttribute("uv");
if (positionAttribute) {
const positions = mergedGeometry.getAttribute("position");
const newPositions = new Float32Array(
positions.array.length + positionAttribute.array.length
);
newPositions.set(positions.array);
newPositions.set(positionAttribute.array, positions.array.length);
mergedGeometry.setAttribute(
"position",
new THREE.BufferAttribute(newPositions, 3)
);
}
if (normalAttribute) {
const normals = mergedGeometry.getAttribute("normal");
const newNormals = new Float32Array(
normals.array.length + normalAttribute.array.length
);
newNormals.set(normals.array);
newNormals.set(normalAttribute.array, normals.array.length);
mergedGeometry.setAttribute(
"normal",
new THREE.BufferAttribute(newNormals, 3)
);
}
if (uvAttribute) {
const uvs = mergedGeometry.getAttribute("uv");
const newUvs = new Float32Array(
uvs.array.length + uvAttribute.array.length
);
newUvs.set(uvs.array);
newUvs.set(uvAttribute.array, uvs.array.length);
mergedGeometry.setAttribute(
"uv",
new THREE.BufferAttribute(newUvs, 2)
);
}
}
mergedGeometry.computeVertexNormals();
return mergedGeometry;
}