ttrpg-tools/src/components/journal/ConnectDialog.tsx

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/**
* ConnectDialog name + role picker to join a session
*/
import { Component, createSignal, onMount, Show } from "solid-js";
import {
connectStream,
hydrateFromServer,
useJournalStream,
setMyName,
setMyRole,
setSessionId,
} from "../stores/journalStream";
export const ConnectDialog: Component = () => {
const stream = useJournalStream();
const [playerName, setPlayerName] = createSignal(stream.myName);
const [role, setRole] = createSignal<"gm" | "player" | "observer">(
stream.myRole,
);
const [connecting, setConnecting] = createSignal(false);
const [error, setError] = createSignal<string | null>(null);
const [autoJoined, setAutoJoined] = createSignal(false);
// Auto-join when URL has both session and player params
onMount(() => {
const params = new URL(window.location.href).searchParams;
if (
params.has("session") &&
params.has("player") &&
params.has("autojoin")
) {
setPlayerName(params.get("player") || "");
setRole("player");
setAutoJoined(true);
handleConnect();
}
});
const handleConnect = async () => {
const name = playerName().trim() || stream.myName;
if (!name) return;
// In dev, the MQTT broker lives on the CLI server (port 3000), not the
// rsbuild dev server. In production, the CLI serves everything itself.
const brokerUrl =
process.env.NODE_ENV === "development"
? `ws://localhost:3000`
: `ws://${window.location.host}`;
setConnecting(true);
setError(null);
try {
setMyName(name);
setMyRole(role());
const sessionId = stream.sessionId || "default";
setSessionId(sessionId);
await hydrateFromServer(sessionId);
await connectStream(sessionId, brokerUrl);
} catch (e) {
const msg = e instanceof Error ? e.message : "Connection failed";
setError(msg);
} finally {
setConnecting(false);
}
};
return (
<Show
when={!autoJoined() || error()}
fallback={
<p class="text-sm text-gray-500 text-center">
{connecting() ? "正在加入会话…" : "已加入!"}
</p>
}
>
<div class="w-full max-w-sm space-y-3">
<p class="text-sm text-gray-600 text-center">
<br />
<span class="text-xs text-gray-400">
{window.location.host}
</span>
</p>
<input
type="text"
value={playerName()}
onInput={(e) => setPlayerName(e.currentTarget.value)}
onKeyDown={(e) => e.key === "Enter" && handleConnect()}
placeholder="你的名字"
class="w-full border border-gray-300 rounded px-3 py-1.5 text-sm"
autofocus
/>
{/* Role selector */}
<div class="flex gap-1">
{(["gm", "player", "observer"] as const).map((r) => (
<button
onClick={() => setRole(r)}
class={`flex-1 rounded px-2 py-1.5 text-xs font-medium border transition-colors ${
role() === r
? "bg-blue-600 text-white border-blue-600"
: "bg-white text-gray-600 border-gray-300 hover:border-gray-400"
}`}
>
{r === "gm" ? "主持人" : r === "player" ? "玩家" : "观察者"}
</button>
))}
</div>
<button
onClick={handleConnect}
disabled={connecting() || !playerName().trim()}
class="w-full bg-blue-600 text-white rounded px-3 py-2 text-sm font-medium
hover:bg-blue-700 disabled:opacity-50"
>
{connecting() ? "连接中..." : "加入"}
</button>
<Show when={error()}>
<p class="text-red-500 text-sm text-center">{error()}</p>
</Show>
</div>
</Show>
);
};