ttrpg-tools/src/components/md-deck/PltPreview.tsx

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import { createSignal, For, Show, createMemo } from 'solid-js';
import type { PageData } from './hooks/usePDFExport';
import type { CardShape } from './types';
import { pts2plotter } from '../../plotcutter';
export interface PltPreviewProps {
pages: PageData[];
cardWidth: number;
cardHeight: number;
shape: CardShape;
bleed: number;
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cornerRadius: number;
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onClose: () => void;
}
export interface CardPath {
pageIndex: number;
cardIndex: number;
points: [number, number][];
centerX: number;
centerY: number;
pathD: string;
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startPoint: [number, number];
endPoint: [number, number];
}
/**
*
* @param width
* @param height
* @param cornerRadius mm
* @param segmentsPerCorner
*/
function getRoundedRectPoints(
width: number,
height: number,
cornerRadius: number,
segmentsPerCorner: number = 4
): [number, number][] {
const points: [number, number][] = [];
const r = Math.min(cornerRadius, width / 2, height / 2);
if (r <= 0) {
// 无圆角,返回普通矩形
points.push([0, 0]);
points.push([width, 0]);
points.push([width, height]);
points.push([0, height]);
return points;
}
// 左上角圆角(从顶部开始,顺时针)
for (let i = 0; i < segmentsPerCorner; i++) {
const angle = (Math.PI / 2) * (i / segmentsPerCorner);
points.push([
r + r * Math.cos(angle - Math.PI / 2),
r + r * Math.sin(angle - Math.PI / 2)
]);
}
// 右上角圆角
for (let i = 0; i < segmentsPerCorner; i++) {
const angle = (Math.PI / 2) * (i / segmentsPerCorner);
points.push([
width - r + r * Math.cos(angle),
r + r * Math.sin(angle)
]);
}
// 右下角圆角
for (let i = 0; i < segmentsPerCorner; i++) {
const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI / 2;
points.push([
width - r + r * Math.cos(angle),
height - r + r * Math.sin(angle)
]);
}
// 左下角圆角
for (let i = 0; i < segmentsPerCorner; i++) {
const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI;
points.push([
r + r * Math.cos(angle),
height - r + r * Math.sin(angle)
]);
}
return points;
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}
/**
* mm
*/
function getCardShapePoints(
shape: CardShape,
width: number,
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height: number,
cornerRadius: number = 0
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): [number, number][] {
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if (shape === 'rectangle' && cornerRadius > 0) {
return getRoundedRectPoints(width, height, cornerRadius);
}
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const points: [number, number][] = [];
switch (shape) {
case 'circle': {
const radius = Math.min(width, height) / 2;
const centerX = width / 2;
const centerY = height / 2;
for (let i = 0; i < 36; i++) {
const angle = (i / 36) * Math.PI * 2;
points.push([
centerX + radius * Math.cos(angle),
centerY + radius * Math.sin(angle)
]);
}
break;
}
case 'triangle': {
points.push([width / 2, 0]);
points.push([0, height]);
points.push([width, height]);
break;
}
case 'hexagon': {
const halfW = width / 2;
const quarterH = height / 4;
points.push([halfW, 0]);
points.push([width, quarterH]);
points.push([width, height - quarterH]);
points.push([halfW, height]);
points.push([0, height - quarterH]);
points.push([0, quarterH]);
break;
}
case 'rectangle':
default: {
points.push([0, 0]);
points.push([width, 0]);
points.push([width, height]);
points.push([0, height]);
break;
}
}
return points;
}
/**
*
*/
function calculateCenter(points: [number, number][]): { x: number; y: number } {
let sumX = 0;
let sumY = 0;
for (const [x, y] of points) {
sumX += x;
sumY += y;
}
return {
x: sumX / points.length,
y: sumY / points.length
};
}
/**
*
*/
function getPointOnPath(points: [number, number][], progress: number): [number, number] {
if (points.length === 0) return [0, 0];
if (points.length === 1) return points[0];
const totalSegments = points.length;
const scaledProgress = progress * totalSegments;
const segmentIndex = Math.floor(scaledProgress);
const segmentProgress = scaledProgress - segmentIndex;
const currentIndex = Math.min(segmentIndex, points.length - 1);
const nextIndex = (currentIndex + 1) % points.length;
const [x1, y1] = points[currentIndex];
const [x2, y2] = points[nextIndex];
return [
x1 + (x2 - x1) * segmentProgress,
y1 + (y2 - y1) * segmentProgress
];
}
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/**
* SVG path
*/
function pointsToSvgPath(points: [number, number][], closed = true): string {
if (points.length === 0) return '';
const [startX, startY] = points[0];
let d = `M ${startX} ${startY}`;
for (let i = 1; i < points.length; i++) {
const [x, y] = points[i];
d += ` L ${x} ${y}`;
}
if (closed) {
d += ' Z';
}
return d;
}
/**
*
*/
function generateTravelPaths(
cardPaths: CardPath[],
a4Height: number
): [number, number][][] {
const travelPaths: [number, number][][] = [];
// 起点:左上角 (0, a4Height) - 注意 SVG 坐标 Y 向下plotter 坐标 Y 向上
const startPoint: [number, number] = [0, a4Height];
if (cardPaths.length === 0) {
return travelPaths;
}
// 从起点到第一张卡的起点
travelPaths.push([startPoint, cardPaths[0].startPoint]);
// 卡片之间的移动
for (let i = 0; i < cardPaths.length - 1; i++) {
const currentEnd = cardPaths[i].endPoint;
const nextStart = cardPaths[i + 1].startPoint;
travelPaths.push([currentEnd, nextStart]);
}
// 从最后一张卡返回起点
travelPaths.push([cardPaths[cardPaths.length - 1].endPoint, startPoint]);
return travelPaths;
}
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/**
* PLT -
*/
export function PltPreview(props: PltPreviewProps) {
const a4Width = 297; // 横向 A4
const a4Height = 210;
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// 使用传入的圆角值,但也允许用户修改
const [cornerRadius, setCornerRadius] = createSignal(props.cornerRadius);
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// 收集所有卡片路径
const cardPaths: CardPath[] = [];
let pathIndex = 0;
// 计算切割尺寸(排版尺寸减去出血)
const cutWidth = props.cardWidth - props.bleed * 2;
const cutHeight = props.cardHeight - props.bleed * 2;
for (const page of props.pages) {
for (const card of page.cards) {
if (card.side !== 'front') continue;
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const shapePoints = getCardShapePoints(props.shape, cutWidth, cutHeight, cornerRadius());
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const pagePoints = shapePoints.map(([x, y]) => [
card.x + props.bleed + x,
a4Height - (card.y + props.bleed + y)
] as [number, number]);
const center = calculateCenter(pagePoints);
const pathD = pointsToSvgPath(pagePoints);
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// 起点和终点(对于闭合路径是同一点)
const startPoint = pagePoints[0];
const endPoint = pagePoints[pagePoints.length - 1];
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cardPaths.push({
pageIndex: page.pageIndex,
cardIndex: pathIndex++,
points: pagePoints,
centerX: center.x,
centerY: center.y,
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pathD,
startPoint,
endPoint
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});
}
}
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// 生成空走路径
const travelPaths = generateTravelPaths(cardPaths, a4Height);
const travelPathD = travelPaths.map(path => pointsToSvgPath(path, false)).join(' ');
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// 生成 HPGL 代码用于下载
const allPaths = cardPaths.map(p => p.points);
const plotterCode = allPaths.length > 0 ? pts2plotter(allPaths, a4Width, a4Height, 1) : '';
const handleDownload = () => {
if (!plotterCode) {
alert('没有可导出的卡片');
return;
}
const blob = new Blob([plotterCode], { type: 'application/vnd.hp-HPGL' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `deck-export-${new Date().toISOString().slice(0, 19).replace(/:/g, '-')}.plt`;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
};
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const handleCornerRadiusChange = (e: Event) => {
const target = e.target as HTMLInputElement;
setCornerRadius(Number(target.value));
};
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return (
<div class="fixed inset-0 bg-black/50 z-50 overflow-auto">
<div class="min-h-screen py-20 px-4">
{/* 头部控制栏 */}
<div class="fixed top-4 left-1/2 -translate-x-1/2 bg-white shadow-lg rounded-lg px-4 py-3 flex items-center gap-4 z-50">
<h2 class="text-base font-bold m-0">PLT </h2>
<div class="flex items-center gap-2">
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<label class="text-sm text-gray-600"> (mm):</label>
<input
type="number"
min="0"
max="10"
step="0.5"
value={cornerRadius()}
onInput={handleCornerRadiusChange}
class="w-16 px-2 py-1 border border-gray-300 rounded text-sm"
/>
</div>
<div class="flex items-center gap-2 flex-1">
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<button
onClick={handleDownload}
class="bg-blue-600 hover:bg-blue-700 text-white px-3 py-1.5 rounded text-sm font-medium cursor-pointer flex items-center gap-1"
disabled={cardPaths.length === 0}
>
📥 PLT
</button>
<button
onClick={props.onClose}
class="bg-gray-200 hover:bg-gray-300 text-gray-700 px-3 py-1.5 rounded text-sm font-medium cursor-pointer"
>
</button>
</div>
</div>
{/* 预览区域 */}
<div class="flex flex-col items-center gap-8 mt-20">
<For each={props.pages}>
{(page) => {
const pageCardPaths = cardPaths.filter(p => p.pageIndex === page.pageIndex);
return (
<svg
class="bg-white shadow-xl"
viewBox={`0 0 ${a4Width} ${a4Height}`}
style={{
width: `${a4Width}mm`,
height: `${a4Height}mm`
}}
xmlns="http://www.w3.org/2000/svg"
>
{/* A4 边框 */}
<rect
x="0"
y="0"
width={a4Width}
height={a4Height}
fill="none"
stroke="#ccc"
stroke-width="0.5"
/>
{/* 页面边框 */}
<rect
x={page.frameBounds.minX}
y={page.frameBounds.minY}
width={page.frameBounds.maxX - page.frameBounds.minX}
height={page.frameBounds.maxY - page.frameBounds.minY}
fill="none"
stroke="#888"
stroke-width="0.2"
/>
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{/* 空走路径(虚线) */}
<Show when={travelPathD}>
<path
d={travelPathD}
fill="none"
stroke="#999"
stroke-width="0.2"
stroke-dasharray="2 2"
/>
</Show>
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{/* 切割路径 */}
<For each={pageCardPaths}>
{(path) => {
return (
<g>
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{/* 切割路径 */}
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<path
d={path.pathD}
fill="none"
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stroke="#3b82f6"
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stroke-width="0.3"
/>
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{/* 动画小球 */}
<circle
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r="0.8"
fill="#ef4444"
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>
<animateMotion dur="4s" repeatCount="indefinite" path={path.pathD}>
</animateMotion>
</circle>
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{/* 序号标签 */}
<g transform={`translate(${path.centerX}, ${path.centerY})`}>
<circle
r="2"
fill="white"
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stroke="#3b82f6"
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stroke-width="0.1"
/>
<text
text-anchor="middle"
dominant-baseline="middle"
font-size="1.5"
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fill="#3b82f6"
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font-weight="bold"
>
{path.cardIndex + 1}
</text>
</g>
</g>
);
}}
</For>
</svg>
);
}}
</For>
</div>
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{/* 图例说明 */}
<div class="fixed bottom-4 left-1/2 -translate-x-1/2 bg-white shadow-lg rounded-lg px-4 py-2 flex items-center gap-4 z-50">
<div class="flex items-center gap-2">
<div class="w-6 h-0.5" style={{ "border-bottom": "2px dashed #999" }}></div>
<span class="text-sm text-gray-600"></span>
</div>
<div class="flex items-center gap-2">
<div class="w-6 h-0.5" style={{ "border-bottom": "2px solid #3b82f6" }}></div>
<span class="text-sm text-gray-600"></span>
</div>
<div class="flex items-center gap-2">
<div class="w-4 h-4 rounded-full bg-red-500"></div>
<span class="text-sm text-gray-600"></span>
</div>
</div>
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</div>
</div>
);
}