refactor: reorg
This commit is contained in:
parent
eef72a043b
commit
acc9d79873
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@ -1,6 +1,13 @@
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import { createSignal, For, Show, createMemo } from 'solid-js';
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import type { PageData } from './hooks/usePDFExport';
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import type { CardShape } from './types';
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import type { CardPath } from '../../plotcutter';
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import type { CardShape } from '../../plotcutter';
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import {
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getCardShapePoints,
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calculateCenter,
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contourToSvgPath
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} from '../../plotcutter';
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import { generateTravelPaths, travelPathsToSvg } from '../../plotcutter';
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import { pts2plotter } from '../../plotcutter';
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export interface PltPreviewProps {
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@ -13,263 +20,40 @@ export interface PltPreviewProps {
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onClose: () => void;
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}
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export interface CardPath {
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pageIndex: number;
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cardIndex: number;
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points: [number, number][];
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centerX: number;
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centerY: number;
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pathD: string;
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startPoint: [number, number];
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endPoint: [number, number];
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}
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/**
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* 生成带圆角的矩形路径点
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* @param width 矩形宽度
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* @param height 矩形高度
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* @param cornerRadius 圆角半径(mm)
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* @param segmentsPerCorner 每个圆角的分段数
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* 生成卡片切割路径
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*/
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function getRoundedRectPoints(
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width: number,
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height: number,
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cornerRadius: number,
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segmentsPerCorner: number = 4
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): [number, number][] {
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const points: [number, number][] = [];
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const r = Math.min(cornerRadius, width / 2, height / 2);
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if (r <= 0) {
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// 无圆角,返回普通矩形
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points.push([0, 0]);
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points.push([width, 0]);
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points.push([width, height]);
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points.push([0, height]);
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return points;
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}
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// 左上角圆角(从顶部开始,顺时针)
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner);
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points.push([
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r + r * Math.cos(angle - Math.PI / 2),
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r + r * Math.sin(angle - Math.PI / 2)
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]);
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}
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// 右上角圆角
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner);
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points.push([
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width - r + r * Math.cos(angle),
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r + r * Math.sin(angle)
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]);
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}
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// 右下角圆角
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI / 2;
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points.push([
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width - r + r * Math.cos(angle),
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height - r + r * Math.sin(angle)
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]);
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}
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// 左下角圆角
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI;
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points.push([
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r + r * Math.cos(angle),
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height - r + r * Math.sin(angle)
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]);
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}
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return points;
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}
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/**
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* 根据形状生成卡片轮廓点(单位:mm,相对于卡片左下角)
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*/
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function getCardShapePoints(
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function generateCardPaths(
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pages: PageData[],
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cardWidth: number,
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cardHeight: number,
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shape: CardShape,
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width: number,
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height: number,
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cornerRadius: number = 0
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): [number, number][] {
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if (shape === 'rectangle' && cornerRadius > 0) {
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return getRoundedRectPoints(width, height, cornerRadius);
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}
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const points: [number, number][] = [];
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switch (shape) {
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case 'circle': {
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const radius = Math.min(width, height) / 2;
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const centerX = width / 2;
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const centerY = height / 2;
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for (let i = 0; i < 36; i++) {
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const angle = (i / 36) * Math.PI * 2;
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points.push([
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centerX + radius * Math.cos(angle),
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centerY + radius * Math.sin(angle)
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]);
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}
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break;
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}
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case 'triangle': {
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points.push([width / 2, 0]);
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points.push([0, height]);
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points.push([width, height]);
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break;
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}
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case 'hexagon': {
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const halfW = width / 2;
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const quarterH = height / 4;
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points.push([halfW, 0]);
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points.push([width, quarterH]);
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points.push([width, height - quarterH]);
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points.push([halfW, height]);
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points.push([0, height - quarterH]);
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points.push([0, quarterH]);
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break;
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}
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case 'rectangle':
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default: {
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points.push([0, 0]);
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points.push([width, 0]);
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points.push([width, height]);
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points.push([0, height]);
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break;
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}
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}
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return points;
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}
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/**
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* 计算多边形的中心点
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*/
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function calculateCenter(points: [number, number][]): { x: number; y: number } {
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let sumX = 0;
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let sumY = 0;
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for (const [x, y] of points) {
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sumX += x;
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sumY += y;
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}
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return {
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x: sumX / points.length,
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y: sumY / points.length
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};
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}
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/**
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* 根据进度计算小球在路径上的位置
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*/
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function getPointOnPath(points: [number, number][], progress: number): [number, number] {
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if (points.length === 0) return [0, 0];
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if (points.length === 1) return points[0];
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const totalSegments = points.length;
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const scaledProgress = progress * totalSegments;
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const segmentIndex = Math.floor(scaledProgress);
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const segmentProgress = scaledProgress - segmentIndex;
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const currentIndex = Math.min(segmentIndex, points.length - 1);
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const nextIndex = (currentIndex + 1) % points.length;
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const [x1, y1] = points[currentIndex];
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const [x2, y2] = points[nextIndex];
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return [
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x1 + (x2 - x1) * segmentProgress,
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y1 + (y2 - y1) * segmentProgress
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];
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}
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/**
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* 将路径点转换为 SVG path 命令
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*/
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function pointsToSvgPath(points: [number, number][], closed = true): string {
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if (points.length === 0) return '';
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const [startX, startY] = points[0];
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let d = `M ${startX} ${startY}`;
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for (let i = 1; i < points.length; i++) {
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const [x, y] = points[i];
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d += ` L ${x} ${y}`;
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}
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if (closed) {
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d += ' Z';
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}
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return d;
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}
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/**
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* 生成空走路径(抬刀移动路径)
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*/
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function generateTravelPaths(
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cardPaths: CardPath[],
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bleed: number,
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cornerRadius: number,
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a4Height: number
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): [number, number][][] {
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const travelPaths: [number, number][][] = [];
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// 起点:左上角 (0, a4Height) - 注意 SVG 坐标 Y 向下,plotter 坐标 Y 向上
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const startPoint: [number, number] = [0, a4Height];
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if (cardPaths.length === 0) {
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return travelPaths;
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}
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// 从起点到第一张卡的起点
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travelPaths.push([startPoint, cardPaths[0].startPoint]);
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// 卡片之间的移动
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for (let i = 0; i < cardPaths.length - 1; i++) {
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const currentEnd = cardPaths[i].endPoint;
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const nextStart = cardPaths[i + 1].startPoint;
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travelPaths.push([currentEnd, nextStart]);
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}
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// 从最后一张卡返回起点
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travelPaths.push([cardPaths[cardPaths.length - 1].endPoint, startPoint]);
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return travelPaths;
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}
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/**
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* PLT 预览组件 - 显示切割路径预览
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*/
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export function PltPreview(props: PltPreviewProps) {
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const a4Width = 297; // 横向 A4
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const a4Height = 210;
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// 使用传入的圆角值,但也允许用户修改
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const [cornerRadius, setCornerRadius] = createSignal(props.cornerRadius);
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// 收集所有卡片路径
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): CardPath[] {
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const cardPaths: CardPath[] = [];
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let pathIndex = 0;
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// 计算切割尺寸(排版尺寸减去出血)
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const cutWidth = props.cardWidth - props.bleed * 2;
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const cutHeight = props.cardHeight - props.bleed * 2;
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const cutWidth = cardWidth - bleed * 2;
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const cutHeight = cardHeight - bleed * 2;
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for (const page of props.pages) {
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for (const page of pages) {
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for (const card of page.cards) {
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if (card.side !== 'front') continue;
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const shapePoints = getCardShapePoints(props.shape, cutWidth, cutHeight, cornerRadius());
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// 生成形状轮廓点(相对于卡片左下角)
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const shapePoints = getCardShapePoints(shape, cutWidth, cutHeight, cornerRadius);
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// 平移到页面坐标并翻转 Y 轴
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const pagePoints = shapePoints.map(([x, y]) => [
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card.x + props.bleed + x,
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a4Height - (card.y + props.bleed + y)
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card.x + bleed + x,
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a4Height - (card.y + bleed + y)
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] as [number, number]);
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const center = calculateCenter(pagePoints);
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const pathD = pointsToSvgPath(pagePoints);
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const pathD = contourToSvgPath(pagePoints);
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// 起点和终点(对于闭合路径是同一点)
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const startPoint = pagePoints[0];
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@ -288,21 +72,51 @@ export function PltPreview(props: PltPreviewProps) {
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}
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}
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return cardPaths;
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}
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/**
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* PLT 预览组件 - 显示切割路径预览
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*/
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export function PltPreview(props: PltPreviewProps) {
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const a4Width = 297; // 横向 A4
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const a4Height = 210;
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// 使用传入的圆角值,但也允许用户修改
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const [cornerRadius, setCornerRadius] = createSignal(props.cornerRadius);
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// 生成所有卡片路径
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const cardPaths = createMemo(() =>
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generateCardPaths(
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props.pages,
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props.cardWidth,
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props.cardHeight,
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props.shape,
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props.bleed,
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cornerRadius(),
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a4Height
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)
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);
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// 生成空走路径
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const travelPaths = generateTravelPaths(cardPaths, a4Height);
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const travelPathD = travelPaths.map(path => pointsToSvgPath(path, false)).join(' ');
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const travelPathD = createMemo(() => {
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const travelPaths = generateTravelPaths(cardPaths(), a4Height);
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return travelPathsToSvg(travelPaths);
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});
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// 生成 HPGL 代码用于下载
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const allPaths = cardPaths.map(p => p.points);
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const plotterCode = allPaths.length > 0 ? pts2plotter(allPaths, a4Width, a4Height, 1) : '';
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const plotterCode = createMemo(() => {
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const allPaths = cardPaths().map(p => p.points);
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return allPaths.length > 0 ? pts2plotter(allPaths, a4Width, a4Height, 1) : '';
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});
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const handleDownload = () => {
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if (!plotterCode) {
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if (!plotterCode()) {
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alert('没有可导出的卡片');
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return;
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}
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const blob = new Blob([plotterCode], { type: 'application/vnd.hp-HPGL' });
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const blob = new Blob([plotterCode()], { type: 'application/vnd.hp-HPGL' });
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const url = URL.createObjectURL(blob);
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const link = document.createElement('a');
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link.href = url;
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@ -340,7 +154,7 @@ export function PltPreview(props: PltPreviewProps) {
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<button
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onClick={handleDownload}
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class="bg-blue-600 hover:bg-blue-700 text-white px-3 py-1.5 rounded text-sm font-medium cursor-pointer flex items-center gap-1"
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disabled={cardPaths.length === 0}
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disabled={cardPaths().length === 0}
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>
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📥 下载 PLT
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</button>
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@ -358,7 +172,7 @@ export function PltPreview(props: PltPreviewProps) {
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<div class="flex flex-col items-center gap-8 mt-20">
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<For each={props.pages}>
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{(page) => {
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const pageCardPaths = cardPaths.filter(p => p.pageIndex === page.pageIndex);
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const pageCardPaths = cardPaths().filter(p => p.pageIndex === page.pageIndex);
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return (
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<svg
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@ -393,9 +207,9 @@ export function PltPreview(props: PltPreviewProps) {
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/>
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{/* 空走路径(虚线) */}
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<Show when={travelPathD}>
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<Show when={travelPathD()}>
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<path
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d={travelPathD}
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d={travelPathD()}
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fill="none"
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stroke="#999"
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stroke-width="0.2"
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@ -1,7 +1,11 @@
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import type { DeckStore } from './deckStore';
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import type { PageData } from './usePDFExport';
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import type { CardShape } from '../types';
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import { pts2plotter } from '../../../plotcutter';
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import {
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getCardShapePoints,
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calculateCenter
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} from '../../../plotcutter/contour';
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import { pts2plotter } from '../../../plotcutter/plotter';
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export interface CardPathData {
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points: [number, number][];
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@ -25,140 +29,6 @@ export interface UsePlotterExportReturn {
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exportToPlt: (pages: PageData[]) => void;
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}
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/**
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* 生成带圆角的矩形路径点
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*/
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function getRoundedRectPoints(
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width: number,
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height: number,
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cornerRadius: number,
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segmentsPerCorner: number = 4
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): [number, number][] {
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const points: [number, number][] = [];
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const r = Math.min(cornerRadius, width / 2, height / 2);
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if (r <= 0) {
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points.push([0, 0]);
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points.push([width, 0]);
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points.push([width, height]);
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points.push([0, height]);
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return points;
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}
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// 左上角圆角(从顶部开始,顺时针)
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner) - Math.PI / 2;
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points.push([
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r + r * Math.cos(angle),
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r + r * Math.sin(angle)
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]);
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}
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// 右上角圆角
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner);
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points.push([
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width - r + r * Math.cos(angle),
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r + r * Math.sin(angle)
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]);
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}
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// 右下角圆角
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI / 2;
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points.push([
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width - r + r * Math.cos(angle),
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height - r + r * Math.sin(angle)
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]);
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}
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// 左下角圆角
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for (let i = 0; i < segmentsPerCorner; i++) {
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const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI;
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points.push([
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r + r * Math.cos(angle),
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height - r + r * Math.sin(angle)
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]);
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}
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return points;
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}
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/**
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* 根据形状生成卡片轮廓点(单位:mm,相对于卡片左下角)
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*/
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function getCardShapePoints(
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shape: CardShape,
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width: number,
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height: number,
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cornerRadius: number = 0
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): [number, number][] {
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if (shape === 'rectangle' && cornerRadius > 0) {
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return getRoundedRectPoints(width, height, cornerRadius);
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}
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|
||||
const points: [number, number][] = [];
|
||||
|
||||
switch (shape) {
|
||||
case 'circle': {
|
||||
const radius = Math.min(width, height) / 2;
|
||||
const centerX = width / 2;
|
||||
const centerY = height / 2;
|
||||
for (let i = 0; i < 36; i++) {
|
||||
const angle = (i / 36) * Math.PI * 2;
|
||||
points.push([
|
||||
centerX + radius * Math.cos(angle),
|
||||
centerY + radius * Math.sin(angle)
|
||||
]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'triangle': {
|
||||
points.push([width / 2, 0]);
|
||||
points.push([0, height]);
|
||||
points.push([width, height]);
|
||||
break;
|
||||
}
|
||||
case 'hexagon': {
|
||||
const halfW = width / 2;
|
||||
const quarterH = height / 4;
|
||||
points.push([halfW, 0]);
|
||||
points.push([width, quarterH]);
|
||||
points.push([width, height - quarterH]);
|
||||
points.push([halfW, height]);
|
||||
points.push([0, height - quarterH]);
|
||||
points.push([0, quarterH]);
|
||||
break;
|
||||
}
|
||||
case 'rectangle':
|
||||
default: {
|
||||
points.push([0, 0]);
|
||||
points.push([width, 0]);
|
||||
points.push([width, height]);
|
||||
points.push([0, height]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算多边形的中心点
|
||||
*/
|
||||
function calculateCenter(points: [number, number][]): { x: number; y: number } {
|
||||
let sumX = 0;
|
||||
let sumY = 0;
|
||||
for (const [x, y] of points) {
|
||||
sumX += x;
|
||||
sumY += y;
|
||||
}
|
||||
return {
|
||||
x: sumX / points.length,
|
||||
y: sumY / points.length
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成空走路径(抬刀移动路径)
|
||||
* 从左上角出发,连接所有卡片的起点/终点,最后返回左上角
|
||||
|
|
@ -168,27 +38,27 @@ function generateTravelPaths(
|
|||
a4Height: number
|
||||
): [number, number][][] {
|
||||
const travelPaths: [number, number][][] = [];
|
||||
|
||||
|
||||
// 起点:左上角 (0, a4Height) - 注意 SVG 坐标 Y 向下,plotter 坐标 Y 向上
|
||||
const startPoint: [number, number] = [0, a4Height];
|
||||
|
||||
|
||||
if (cardPaths.length === 0) {
|
||||
return travelPaths;
|
||||
}
|
||||
|
||||
|
||||
// 从起点到第一张卡的起点
|
||||
travelPaths.push([startPoint, cardPaths[0].startPoint]);
|
||||
|
||||
|
||||
// 卡片之间的移动
|
||||
for (let i = 0; i < cardPaths.length - 1; i++) {
|
||||
const currentEnd = cardPaths[i].endPoint;
|
||||
const nextStart = cardPaths[i + 1].startPoint;
|
||||
travelPaths.push([currentEnd, nextStart]);
|
||||
}
|
||||
|
||||
|
||||
// 从最后一张卡返回起点
|
||||
travelPaths.push([cardPaths[cardPaths.length - 1].endPoint, startPoint]);
|
||||
|
||||
|
||||
return travelPaths;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ export interface CardData {
|
|||
|
||||
export type CardSide = 'front' | 'back';
|
||||
|
||||
export type CardShape = 'rectangle' | 'circle' | 'triangle' | 'hexagon';
|
||||
export type { CardShape } from '../../plotcutter/contour';
|
||||
|
||||
export interface Layer {
|
||||
prop: string;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,245 @@
|
|||
export type CardShape = 'rectangle' | 'circle' | 'triangle' | 'hexagon';
|
||||
|
||||
export interface ContourPoint {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export interface ContourBounds {
|
||||
minX: number;
|
||||
minY: number;
|
||||
maxX: number;
|
||||
maxY: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成带圆角的矩形轮廓点
|
||||
* @param width 矩形宽度
|
||||
* @param height 矩形高度
|
||||
* @param cornerRadius 圆角半径(mm)
|
||||
* @param segmentsPerCorner 每个圆角的分段数
|
||||
*/
|
||||
export function getRoundedRectPoints(
|
||||
width: number,
|
||||
height: number,
|
||||
cornerRadius: number,
|
||||
segmentsPerCorner: number = 4
|
||||
): [number, number][] {
|
||||
const points: [number, number][] = [];
|
||||
const r = Math.min(cornerRadius, width / 2, height / 2);
|
||||
|
||||
if (r <= 0) {
|
||||
// 无圆角,返回普通矩形
|
||||
points.push([0, 0]);
|
||||
points.push([width, 0]);
|
||||
points.push([width, height]);
|
||||
points.push([0, height]);
|
||||
return points;
|
||||
}
|
||||
|
||||
// 左上角圆角(从顶部开始,顺时针)
|
||||
for (let i = 0; i < segmentsPerCorner; i++) {
|
||||
const angle = (Math.PI / 2) * (i / segmentsPerCorner);
|
||||
points.push([
|
||||
r + r * Math.cos(angle - Math.PI / 2),
|
||||
r + r * Math.sin(angle - Math.PI / 2)
|
||||
]);
|
||||
}
|
||||
|
||||
// 右上角圆角
|
||||
for (let i = 0; i < segmentsPerCorner; i++) {
|
||||
const angle = (Math.PI / 2) * (i / segmentsPerCorner);
|
||||
points.push([
|
||||
width - r + r * Math.cos(angle),
|
||||
r + r * Math.sin(angle)
|
||||
]);
|
||||
}
|
||||
|
||||
// 右下角圆角
|
||||
for (let i = 0; i < segmentsPerCorner; i++) {
|
||||
const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI / 2;
|
||||
points.push([
|
||||
width - r + r * Math.cos(angle),
|
||||
height - r + r * Math.sin(angle)
|
||||
]);
|
||||
}
|
||||
|
||||
// 左下角圆角
|
||||
for (let i = 0; i < segmentsPerCorner; i++) {
|
||||
const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI;
|
||||
points.push([
|
||||
r + r * Math.cos(angle),
|
||||
height - r + r * Math.sin(angle)
|
||||
]);
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据形状生成卡片轮廓点(单位:mm,相对于卡片左下角)
|
||||
*/
|
||||
export function getCardShapePoints(
|
||||
shape: CardShape,
|
||||
width: number,
|
||||
height: number,
|
||||
cornerRadius: number = 0
|
||||
): [number, number][] {
|
||||
if (shape === 'rectangle' && cornerRadius > 0) {
|
||||
return getRoundedRectPoints(width, height, cornerRadius);
|
||||
}
|
||||
|
||||
const points: [number, number][] = [];
|
||||
|
||||
switch (shape) {
|
||||
case 'circle': {
|
||||
const radius = Math.min(width, height) / 2;
|
||||
const centerX = width / 2;
|
||||
const centerY = height / 2;
|
||||
for (let i = 0; i < 36; i++) {
|
||||
const angle = (i / 36) * Math.PI * 2;
|
||||
points.push([
|
||||
centerX + radius * Math.cos(angle),
|
||||
centerY + radius * Math.sin(angle)
|
||||
]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'triangle': {
|
||||
points.push([width / 2, 0]);
|
||||
points.push([0, height]);
|
||||
points.push([width, height]);
|
||||
break;
|
||||
}
|
||||
case 'hexagon': {
|
||||
const halfW = width / 2;
|
||||
const quarterH = height / 4;
|
||||
points.push([halfW, 0]);
|
||||
points.push([width, quarterH]);
|
||||
points.push([width, height - quarterH]);
|
||||
points.push([halfW, height]);
|
||||
points.push([0, height - quarterH]);
|
||||
points.push([0, quarterH]);
|
||||
break;
|
||||
}
|
||||
case 'rectangle':
|
||||
default: {
|
||||
points.push([0, 0]);
|
||||
points.push([width, 0]);
|
||||
points.push([width, height]);
|
||||
points.push([0, height]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算多边形的中心点
|
||||
*/
|
||||
export function calculateCenter(points: [number, number][]): { x: number; y: number } {
|
||||
let sumX = 0;
|
||||
let sumY = 0;
|
||||
for (const [x, y] of points) {
|
||||
sumX += x;
|
||||
sumY += y;
|
||||
}
|
||||
return {
|
||||
x: sumX / points.length,
|
||||
y: sumY / points.length
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算轮廓的边界框
|
||||
*/
|
||||
export function calculateBounds(points: [number, number][]): ContourBounds {
|
||||
if (points.length === 0) {
|
||||
return { minX: 0, minY: 0, maxX: 0, maxY: 0 };
|
||||
}
|
||||
|
||||
let minX = Infinity;
|
||||
let minY = Infinity;
|
||||
let maxX = -Infinity;
|
||||
let maxY = -Infinity;
|
||||
|
||||
for (const [x, y] of points) {
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x);
|
||||
maxY = Math.max(maxY, y);
|
||||
}
|
||||
|
||||
return { minX, minY, maxX, maxY };
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据进度计算点在路径上的位置
|
||||
*/
|
||||
export function getPointOnPath(points: [number, number][], progress: number): [number, number] {
|
||||
if (points.length === 0) return [0, 0];
|
||||
if (points.length === 1) return points[0];
|
||||
|
||||
const totalSegments = points.length;
|
||||
const scaledProgress = progress * totalSegments;
|
||||
const segmentIndex = Math.floor(scaledProgress);
|
||||
const segmentProgress = scaledProgress - segmentIndex;
|
||||
|
||||
const currentIndex = Math.min(segmentIndex, points.length - 1);
|
||||
const nextIndex = (currentIndex + 1) % points.length;
|
||||
|
||||
const [x1, y1] = points[currentIndex];
|
||||
const [x2, y2] = points[nextIndex];
|
||||
|
||||
return [
|
||||
x1 + (x2 - x1) * segmentProgress,
|
||||
y1 + (y2 - y1) * segmentProgress
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* 将轮廓点转换为 SVG path 命令
|
||||
* @param points 轮廓点数组
|
||||
* @param closed 是否闭合路径
|
||||
*/
|
||||
export function contourToSvgPath(points: [number, number][], closed = true): string {
|
||||
if (points.length === 0) return '';
|
||||
|
||||
const [startX, startY] = points[0];
|
||||
let d = `M ${startX} ${startY}`;
|
||||
|
||||
for (let i = 1; i < points.length; i++) {
|
||||
const [x, y] = points[i];
|
||||
d += ` L ${x} ${y}`;
|
||||
}
|
||||
|
||||
if (closed) {
|
||||
d += ' Z';
|
||||
}
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
/**
|
||||
* 平移轮廓点(添加偏移量)
|
||||
*/
|
||||
export function translateContour(
|
||||
points: [number, number][],
|
||||
offsetX: number,
|
||||
offsetY: number
|
||||
): [number, number][] {
|
||||
return points.map(([x, y]) => [x + offsetX, y + offsetY] as [number, number]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 翻转轮廓(用于 SVG 坐标转换,Y 轴翻转)
|
||||
* @param points 轮廓点
|
||||
* @param height 画布高度
|
||||
*/
|
||||
export function flipContourY(
|
||||
points: [number, number][],
|
||||
height: number
|
||||
): [number, number][] {
|
||||
return points.map(([x, y]) => [x, height - y] as [number, number]);
|
||||
}
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
export * from "./bezier";
|
||||
export * from "./vector";
|
||||
export * from "./plotter";
|
||||
export * from "./plotter";
|
||||
export * from "./contour";
|
||||
export * from "./layout";
|
||||
|
|
@ -0,0 +1,95 @@
|
|||
import { contourToSvgPath } from './contour';
|
||||
|
||||
/**
|
||||
* 卡片切割路径
|
||||
*/
|
||||
export interface CardPath {
|
||||
pageIndex: number;
|
||||
cardIndex: number;
|
||||
points: [number, number][];
|
||||
centerX: number;
|
||||
centerY: number;
|
||||
pathD: string;
|
||||
startPoint: [number, number];
|
||||
endPoint: [number, number];
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成空走路径(抬刀移动路径)
|
||||
* @param cardPaths 卡片切割路径
|
||||
* @param a4Height A4 纸高度(用于坐标转换)
|
||||
*/
|
||||
export function generateTravelPaths(
|
||||
cardPaths: CardPath[],
|
||||
a4Height: number
|
||||
): [number, number][][] {
|
||||
const travelPaths: [number, number][][] = [];
|
||||
|
||||
// 起点:左上角 (0, a4Height) - 注意 SVG 坐标 Y 向下,plotter 坐标 Y 向上
|
||||
const startPoint: [number, number] = [0, a4Height];
|
||||
|
||||
if (cardPaths.length === 0) {
|
||||
return travelPaths;
|
||||
}
|
||||
|
||||
// 从起点到第一张卡的起点
|
||||
travelPaths.push([startPoint, cardPaths[0].startPoint]);
|
||||
|
||||
// 卡片之间的移动
|
||||
for (let i = 0; i < cardPaths.length - 1; i++) {
|
||||
const currentEnd = cardPaths[i].endPoint;
|
||||
const nextStart = cardPaths[i + 1].startPoint;
|
||||
travelPaths.push([currentEnd, nextStart]);
|
||||
}
|
||||
|
||||
// 从最后一张卡返回起点
|
||||
travelPaths.push([cardPaths[cardPaths.length - 1].endPoint, startPoint]);
|
||||
|
||||
return travelPaths;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将旅行路径转换为 SVG path 命令
|
||||
*/
|
||||
export function travelPathsToSvg(travelPaths: [number, number][][]): string {
|
||||
return travelPaths.map(path => contourToSvgPath(path, false)).join(' ');
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算所有卡片轮廓的总边界框
|
||||
*/
|
||||
export function calculateTotalBounds(cardPaths: CardPath[]): {
|
||||
minX: number;
|
||||
minY: number;
|
||||
maxX: number;
|
||||
maxY: number;
|
||||
width: number;
|
||||
height: number;
|
||||
} {
|
||||
if (cardPaths.length === 0) {
|
||||
return { minX: 0, minY: 0, maxX: 0, maxY: 0, width: 0, height: 0 };
|
||||
}
|
||||
|
||||
let minX = Infinity;
|
||||
let minY = Infinity;
|
||||
let maxX = -Infinity;
|
||||
let maxY = -Infinity;
|
||||
|
||||
for (const cardPath of cardPaths) {
|
||||
for (const [x, y] of cardPath.points) {
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x);
|
||||
maxY = Math.max(maxY, y);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
minX,
|
||||
minY,
|
||||
maxX,
|
||||
maxY,
|
||||
width: maxX - minX,
|
||||
height: maxY - minY
|
||||
};
|
||||
}
|
||||
Loading…
Reference in New Issue