Commit Graph

9 Commits

Author SHA1 Message Date
hypercross ced9a4f8f2 feat: implement content reveal mechanism via DOM traversal
Add `addRevealedClasses` to apply `revealed` or `concealed` CSS classes
to article elements based on the current heading hierarchy and
revealed paths. Update `Article` to expose its DOM element via an
`onDom` callback.
2026-07-07 10:56:19 +08:00
hypercross c5e1167beb feat: implement granular section visibility control
Introduce the ability to reveal specific sections of a document
rather than entire files. This includes:

- Updating `revealedPaths` to map normalized file paths to sets of
  revealed section slugs.
- Adding `isPathRevealed` to handle visibility logic for connected
  clients and GMs.
- Enhancing `extractHeadings` to calculate `startLine` and `endLine`
  for each TOC node to support precise section identification.
2026-07-07 07:44:57 +08:00
hypercross 7cfc0fd4f3 feat: add player invitation and autojoin functionality
Implement a system to invite players via generated URLs that
automatically configure their name and role.

- Add `InviteDialog` to allow users to generate and copy invite links
- Implement autojoin logic in `ConnectDialog` based on URL parameters
- Add an "+ invite" button to the `JournalPanel` player list
- Ensure `autojoin` parameter is stripped on disconnect to allow
  manual connection later
2026-07-06 18:41:40 +08:00
hypercross 0fc61e2f94 refactor: simplify journal message types and implement GM rolls
Refactor journal message types to use flatter, more intuitive names:
- `narrative` becomes `chat`
- `article.reveal` becomes `reveal`
- `roll.request`/`roll.result` becomes a single `roll` type

Implement client-side dice roll resolution for GMs. When a GM uses
the `/roll` command, the result is now calculated locally using
`resolveRollPayload` before being sent to the stream, rather than
requesting a roll from the server.
2026-07-06 18:06:32 +08:00
hypercross 59236f6dba feat: implement role-based access control
Introduce 'gm', 'player', and 'observer' roles to the journal system.
This includes:
- Restricting command usage and completions to the GM role.
- Implementing role-based message emission permissions.
- Adding a player list and role indicators in the UI.
- Persisting the user's role in localStorage.
- Updating the connection logic to include the role in the client ID.
2026-07-06 17:52:56 +08:00
hypercross 13f454de9c feat: add URL parameter syncing for session and player
Implement URL search parameter synchronization for `session` and
`player`
to allow for bookmarkable links. Added `sessionName` to the journal
stream state to support displaying human-readable session names in the
UI. Improved layout transitions and updated the JournalPanel to show
more detailed connection information.
2026-07-06 16:16:01 +08:00
hypercross 98c4a195e8 refactor: replace websocket-stream with native ws utility
Remove the `websocket-stream` dependency in favor of
`createWebSocketStream`
from the `ws` package. This simplifies the MQTT broker setup in the
journal server and removes unnecessary transitive dependencies.

Also improve the JournalPanel UI with smoother transitions and better
visibility handling.
2026-07-06 15:53:52 +08:00
hypercross 34d647d611 feat: implement websocket-stream for journal server
Integrate `websocket-stream` to handle MQTT broker upgrades in the
CLI and add granular connection status tracking to the UI.

- Add `websocket-stream` dependency
- Update CLI to use `websocket-stream` for socket upgrades
- Enhance `journalStream` store with `connectionStatus` and
  `connectionError` states
- Add visual connection status indicators to `App` and `JournalPanel`
2026-07-06 15:38:28 +08:00
hypercross 8194438816 feat(journal): implement message registry and stream store
Implement a robust journal system featuring a type-safe message
registry and an MQTT-backed stream store.

- Add `registry.ts` to manage message type definitions, Zod schemas,
  and custom reducers.
- Implement `journalStream.ts` to manage MQTT connections, session
  lifecycle, and reactive message state.
- Add built-in message types for `narrative`, `intent`, `roll`,
  and `article`.
- Provide utilities for message validation, optimistic local updates,
  and message reversion.
2026-07-06 14:48:18 +08:00