Compare commits
5 Commits
c5e091da08
...
028074e4f1
| Author | SHA1 | Date |
|---|---|---|
|
|
028074e4f1 | |
|
|
6f8be557b4 | |
|
|
30ddcfc32d | |
|
|
f658fd3380 | |
|
|
8f6a6b96e2 |
|
|
@ -29,22 +29,24 @@ const SidebarContent: Component<SidebarContentProps> = (props) => {
|
|||
});
|
||||
|
||||
return (
|
||||
<div class="p-4">
|
||||
<div class="flex items-center justify-between mb-4">
|
||||
<h2 class="text-lg font-bold text-gray-900">目录</h2>
|
||||
<Show when={!props.isDesktop}>
|
||||
<button
|
||||
onClick={props.onClose}
|
||||
class="text-gray-500 hover:text-gray-700"
|
||||
title="关闭"
|
||||
>
|
||||
✕
|
||||
</button>
|
||||
</Show>
|
||||
<div class="flex flex-col h-full">
|
||||
<div class="p-4 border-b">
|
||||
<div class="flex items-center justify-between">
|
||||
<h2 class="text-lg font-bold text-gray-900">目录</h2>
|
||||
<Show when={!props.isDesktop}>
|
||||
<button
|
||||
onClick={props.onClose}
|
||||
class="text-gray-500 hover:text-gray-700"
|
||||
title="关闭"
|
||||
>
|
||||
✕
|
||||
</button>
|
||||
</Show>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* 文件树 */}
|
||||
<div class="mb-4">
|
||||
{/* 文件树滚动区域 */}
|
||||
<div class="flex-1 overflow-y-auto p-4 min-h-0">
|
||||
<h3 class="text-xs font-semibold text-gray-500 uppercase mb-2 px-2">
|
||||
文件
|
||||
</h3>
|
||||
|
|
@ -59,9 +61,9 @@ const SidebarContent: Component<SidebarContentProps> = (props) => {
|
|||
))}
|
||||
</div>
|
||||
|
||||
{/* 当前文件标题 */}
|
||||
{/* 当前文件标题滚动区域 */}
|
||||
<Show when={currentFileHeadings().length > 0}>
|
||||
<div class="xl:fixed xl:top-20 xl:right-4 xl:bottom-4 xl:overflow-y-auto xl:max-w-30 2xl:max-w-60">
|
||||
<div class="flex-1 border-t overflow-y-auto p-4 min-h-0">
|
||||
<h3 class="text-xs font-semibold text-gray-500 uppercase mb-2 px-2">
|
||||
本页
|
||||
</h3>
|
||||
|
|
@ -104,7 +106,7 @@ export const MobileSidebar: Component<SidebarProps> = (props) => {
|
|||
/>
|
||||
{/* 侧边栏 */}
|
||||
<aside
|
||||
class={`fixed top-0 left-0 h-full w-64 bg-white shadow-lg z-50 overflow-y-auto transform transition-transform duration-300 ease-in-out md:hidden ${
|
||||
class={`fixed top-0 left-0 h-full w-64 bg-white shadow-lg z-50 transform transition-transform duration-300 ease-in-out md:hidden ${
|
||||
props.isOpen ? "translate-x-0" : "-translate-x-full"
|
||||
}`}
|
||||
>
|
||||
|
|
@ -135,7 +137,7 @@ export const DesktopSidebar: Component<{}> = () => {
|
|||
});
|
||||
|
||||
return (
|
||||
<aside class="hidden md:block fixed top-0 left-0 h-full w-64 bg-white shadow-lg z-30 overflow-y-auto pt-16">
|
||||
<aside class="hidden md:block fixed top-0 left-0 h-full w-64 bg-white shadow-lg z-30 overflow-hidden pt-16">
|
||||
<SidebarContent
|
||||
fileTree={fileTree()}
|
||||
pathHeadings={pathHeadings()}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,334 @@
|
|||
import { createStore } from "solid-js/store";
|
||||
import type {
|
||||
CharacterStats,
|
||||
CharacterSaves,
|
||||
InventoryItem,
|
||||
MothershipCharacter,
|
||||
MothershipStoreState,
|
||||
VitalValue,
|
||||
StressValue,
|
||||
} from "./types";
|
||||
|
||||
/**
|
||||
* 创建默认角色数据
|
||||
*/
|
||||
export function createDefaultCharacter(): MothershipCharacter {
|
||||
return {
|
||||
stats: {
|
||||
strength: 50,
|
||||
agility: 50,
|
||||
combat: 50,
|
||||
intellect: 50,
|
||||
},
|
||||
saves: {
|
||||
fear: 50,
|
||||
sanity: 50,
|
||||
body: 50,
|
||||
},
|
||||
skills: [],
|
||||
inventory: [],
|
||||
status: [],
|
||||
hp: { current: 0, max: 0 },
|
||||
stress: { current: 0, min: 0 },
|
||||
wounds: { current: 0, max: 0 },
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 限制数值在 0-99 范围内
|
||||
*/
|
||||
function clampStat(value: number): number {
|
||||
return Math.max(0, Math.min(99, value));
|
||||
}
|
||||
|
||||
/**
|
||||
* 限制数值在指定范围内
|
||||
*/
|
||||
function clampValue(value: number, min: number, max: number): number {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
}
|
||||
|
||||
const [store, setStore] = createStore<MothershipStoreState>({
|
||||
character: createDefaultCharacter(),
|
||||
});
|
||||
|
||||
/**
|
||||
* 更新单个统计值
|
||||
*/
|
||||
export function setStat<K extends keyof CharacterStats>(
|
||||
key: K,
|
||||
value: number
|
||||
): void {
|
||||
setStore("character", "stats", key, clampStat(value));
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量更新统计值
|
||||
*/
|
||||
export function setStats(stats: Partial<CharacterStats>): void {
|
||||
setStore("character", "stats", (prev) => ({
|
||||
...prev,
|
||||
...Object.fromEntries(
|
||||
Object.entries(stats).map(([key, value]) => [key, clampStat(value)])
|
||||
),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新单个豁免值
|
||||
*/
|
||||
export function setSave<K extends keyof CharacterSaves>(
|
||||
key: K,
|
||||
value: number
|
||||
): void {
|
||||
setStore("character", "saves", key, clampStat(value));
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量更新豁免值
|
||||
*/
|
||||
export function setSaves(saves: Partial<CharacterSaves>): void {
|
||||
setStore("character", "saves", (prev) => ({
|
||||
...prev,
|
||||
...Object.fromEntries(
|
||||
Object.entries(saves).map(([key, value]) => [key, clampStat(value)])
|
||||
),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加技能
|
||||
*/
|
||||
export function addSkill(skill: string): void {
|
||||
setStore("character", "skills", (prev) => [...prev, skill]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除技能
|
||||
*/
|
||||
export function removeSkill(skill: string): void {
|
||||
setStore("character", "skills", (prev) =>
|
||||
prev.filter((s) => s !== skill)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置技能列表
|
||||
*/
|
||||
export function setSkills(skills: string[]): void {
|
||||
setStore("character", "skills", [...skills]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加物品到物品栏
|
||||
*/
|
||||
export function addInventoryItem(
|
||||
name: string,
|
||||
quantity: number = 1,
|
||||
attributes?: Record<string, any>
|
||||
): void {
|
||||
setStore("character", "inventory", (prev) => [
|
||||
...prev,
|
||||
{ name, quantity: Math.max(1, quantity), attributes },
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从物品栏移除物品(通过名称)
|
||||
*/
|
||||
export function removeInventoryItem(name: string): void {
|
||||
setStore("character", "inventory", (prev) =>
|
||||
prev.filter((item) => item.name !== name)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新物品数量
|
||||
*/
|
||||
export function updateInventoryItemQuantity(
|
||||
name: string,
|
||||
quantity: number
|
||||
): void {
|
||||
setStore("character", "inventory", (prev) =>
|
||||
prev.map((item) =>
|
||||
item.name === name
|
||||
? { ...item, quantity: Math.max(0, quantity) }
|
||||
: item
|
||||
).filter((item) => item.quantity > 0)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新物品属性
|
||||
*/
|
||||
export function updateInventoryItemAttributes(
|
||||
name: string,
|
||||
attributes: Record<string, any>
|
||||
): void {
|
||||
setStore("character", "inventory", (prev) =>
|
||||
prev.map((item) =>
|
||||
item.name === name
|
||||
? { ...item, attributes }
|
||||
: item
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加状态效果
|
||||
*/
|
||||
export function addStatus(
|
||||
name: string,
|
||||
quantity: number = 1,
|
||||
attributes?: Record<string, any>
|
||||
): void {
|
||||
setStore("character", "status", (prev) => [
|
||||
...prev,
|
||||
{ name, quantity: Math.max(1, quantity), attributes },
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除状态效果
|
||||
*/
|
||||
export function removeStatus(name: string): void {
|
||||
setStore("character", "status", (prev) =>
|
||||
prev.filter((item) => item.name !== name)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置 HP
|
||||
*/
|
||||
export function setHP(value: Partial<VitalValue>): void {
|
||||
setStore("character", "hp", (prev) => ({
|
||||
...prev,
|
||||
...value,
|
||||
current: value.current !== undefined
|
||||
? clampValue(value.current, 0, value.max ?? prev.max)
|
||||
: prev.current,
|
||||
max: value.max !== undefined
|
||||
? Math.max(0, value.max)
|
||||
: prev.max,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 受到伤害
|
||||
*/
|
||||
export function takeDamage(amount: number): void {
|
||||
setStore("character", "hp", (prev) => ({
|
||||
...prev,
|
||||
current: Math.max(0, prev.current - amount),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 治疗 HP
|
||||
*/
|
||||
export function healHP(amount: number): void {
|
||||
setStore("character", "hp", (prev) => ({
|
||||
...prev,
|
||||
current: Math.min(prev.max, prev.current + amount),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置压力值
|
||||
*/
|
||||
export function setStress(value: Partial<StressValue>): void {
|
||||
setStore("character", "stress", (prev) => ({
|
||||
...prev,
|
||||
...value,
|
||||
current: value.current !== undefined
|
||||
? clampValue(value.current, value.min ?? prev.min, Number.MAX_SAFE_INTEGER)
|
||||
: prev.current,
|
||||
min: value.min !== undefined ? Math.max(0, value.min) : prev.min,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 增加压力
|
||||
*/
|
||||
export function addStress(amount: number): void {
|
||||
setStore("character", "stress", (prev) => ({
|
||||
...prev,
|
||||
current: prev.current + amount,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 减少压力
|
||||
*/
|
||||
export function reduceStress(amount: number): void {
|
||||
setStore("character", "stress", (prev) => ({
|
||||
...prev,
|
||||
current: Math.max(prev.min, prev.current - amount),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置伤口值
|
||||
*/
|
||||
export function setWounds(value: Partial<VitalValue>): void {
|
||||
setStore("character", "wounds", (prev) => ({
|
||||
...prev,
|
||||
...value,
|
||||
current: value.current !== undefined
|
||||
? clampValue(value.current, 0, value.max ?? prev.max)
|
||||
: prev.current,
|
||||
max: value.max !== undefined
|
||||
? Math.max(0, value.max)
|
||||
: prev.max,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 增加伤口
|
||||
*/
|
||||
export function addWound(amount: number = 1): void {
|
||||
setStore("character", "wounds", (prev) => ({
|
||||
...prev,
|
||||
current: Math.min(prev.max, prev.current + amount),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 治疗伤口
|
||||
*/
|
||||
export function healWound(amount: number = 1): void {
|
||||
setStore("character", "wounds", (prev) => ({
|
||||
...prev,
|
||||
current: Math.max(0, prev.current - amount),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置角色到默认状态
|
||||
*/
|
||||
export function resetCharacter(): void {
|
||||
setStore("character", createDefaultCharacter());
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置完整角色数据
|
||||
*/
|
||||
export function setCharacter(character: MothershipCharacter): void {
|
||||
setStore("character", character);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前角色数据
|
||||
*/
|
||||
export function getCharacter(): MothershipCharacter {
|
||||
return store.character;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取 Store 订阅(用于 SolidJS 组件)
|
||||
*/
|
||||
export function useCharacterStore() {
|
||||
return store;
|
||||
}
|
||||
|
||||
export { store, setStore };
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
/**
|
||||
* Mothership TRPG 角色表 Store
|
||||
*
|
||||
* @module journals/mothership
|
||||
*/
|
||||
|
||||
export type {
|
||||
CharacterStats,
|
||||
CharacterSaves,
|
||||
InventoryItem,
|
||||
VitalValue,
|
||||
StressValue,
|
||||
MothershipCharacter,
|
||||
MothershipStoreState,
|
||||
} from "./types";
|
||||
|
||||
export {
|
||||
// Store 核心
|
||||
store,
|
||||
setStore,
|
||||
useCharacterStore,
|
||||
getCharacter,
|
||||
|
||||
// 初始化
|
||||
createDefaultCharacter,
|
||||
resetCharacter,
|
||||
setCharacter,
|
||||
|
||||
// Stats 操作
|
||||
setStat,
|
||||
setStats,
|
||||
|
||||
// Saves 操作
|
||||
setSave,
|
||||
setSaves,
|
||||
|
||||
// Skills 操作
|
||||
addSkill,
|
||||
removeSkill,
|
||||
setSkills,
|
||||
|
||||
// Inventory 操作
|
||||
addInventoryItem,
|
||||
removeInventoryItem,
|
||||
updateInventoryItemQuantity,
|
||||
updateInventoryItemAttributes,
|
||||
|
||||
// Status 操作
|
||||
addStatus,
|
||||
removeStatus,
|
||||
|
||||
// HP 操作
|
||||
setHP,
|
||||
takeDamage,
|
||||
healHP,
|
||||
|
||||
// Stress 操作
|
||||
setStress,
|
||||
addStress,
|
||||
reduceStress,
|
||||
|
||||
// Wounds 操作
|
||||
setWounds,
|
||||
addWound,
|
||||
healWound,
|
||||
} from "./characterStore";
|
||||
|
|
@ -0,0 +1,76 @@
|
|||
/**
|
||||
* Mothership TRPG 角色表统计值
|
||||
* 所有值范围为 0-99
|
||||
*/
|
||||
export interface CharacterStats {
|
||||
/** 力量 */
|
||||
strength: number;
|
||||
/** 敏捷 */
|
||||
agility: number;
|
||||
/** 战斗 */
|
||||
combat: number;
|
||||
/** 智力 */
|
||||
intellect: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mothership TRPG 角色表豁免值
|
||||
* 所有值范围为 0-99
|
||||
*/
|
||||
export interface CharacterSaves {
|
||||
/** 恐惧豁免 */
|
||||
fear: number;
|
||||
/** 理智豁免 */
|
||||
sanity: number;
|
||||
/** 体质豁免 */
|
||||
body: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 物品栏物品
|
||||
*/
|
||||
export interface InventoryItem {
|
||||
/** 物品名称 */
|
||||
name: string;
|
||||
/** 数量 */
|
||||
quantity: number;
|
||||
/** 自定义属性,如护甲值 { ap: 3 } */
|
||||
attributes?: Record<string, any>;
|
||||
}
|
||||
|
||||
/**
|
||||
* 生命值/伤口等有最大值和当前值的属性
|
||||
*/
|
||||
export interface VitalValue {
|
||||
current: number;
|
||||
max: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 压力值(有最小值和当前值)
|
||||
*/
|
||||
export interface StressValue {
|
||||
current: number;
|
||||
min: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mothership 角色表完整数据结构
|
||||
*/
|
||||
export interface MothershipCharacter {
|
||||
stats: CharacterStats;
|
||||
saves: CharacterSaves;
|
||||
skills: string[];
|
||||
inventory: InventoryItem[];
|
||||
status: InventoryItem[];
|
||||
hp: VitalValue;
|
||||
stress: StressValue;
|
||||
wounds: VitalValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Store 状态类型
|
||||
*/
|
||||
export type MothershipStoreState = {
|
||||
character: MothershipCharacter;
|
||||
};
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
import {TokenizerAndRendererExtension} from "marked";
|
||||
|
||||
export default function markedColumns(): TokenizerAndRendererExtension[] {
|
||||
return [{
|
||||
name: 'col-divider',
|
||||
level: 'block',
|
||||
start(src: string) {
|
||||
return src.match(/^-\|-+ *\n/)?.index;
|
||||
},
|
||||
tokenizer(src){
|
||||
const match = src.match(/^-\|(-+) *\n/);
|
||||
if(!match) return;
|
||||
return {
|
||||
type: 'col-divider',
|
||||
raw: match[0],
|
||||
tokens: []
|
||||
};
|
||||
},
|
||||
renderer(token){
|
||||
const extra = token.raw.match(/^-\|(-+) *\n/)?.[1].length || 0;
|
||||
const sfx = extra > 1 ? '-' + (extra) : '';
|
||||
return `</div><div class="col${sfx}">`;
|
||||
}
|
||||
},{
|
||||
name: 'col-start',
|
||||
level: 'block',
|
||||
start(src: string) {
|
||||
return src.match(/^\|--+ *\n/)?.index;
|
||||
},
|
||||
tokenizer(src){
|
||||
const match = src.match(/^\|-(-+) *\n/);
|
||||
if(!match) return;
|
||||
return {
|
||||
type: 'col-start',
|
||||
raw: match[0],
|
||||
tokens: []
|
||||
};
|
||||
},
|
||||
renderer(token){
|
||||
const extra = token.raw.match(/^\|-(-+) *\n/)?.[1].length || 0;
|
||||
const sfx = extra > 1 ? '-' + (extra) : '';
|
||||
return `<div class="cols"><div class="col${sfx}">`;
|
||||
}
|
||||
},{
|
||||
name: 'col-end',
|
||||
level: 'block',
|
||||
start(src: string) {
|
||||
return src.match(/^--\| *\n/)?.index;
|
||||
},
|
||||
tokenizer(src){
|
||||
const match = src.match(/^--\| *\n/);
|
||||
if(!match) return;
|
||||
return {
|
||||
type: 'col-end',
|
||||
raw: match[0],
|
||||
tokens: []
|
||||
};
|
||||
},
|
||||
renderer(token){
|
||||
return `</div></div>`;
|
||||
}
|
||||
}
|
||||
];
|
||||
}
|
||||
|
|
@ -5,6 +5,7 @@ import markedAlert from "marked-alert";
|
|||
import markedMermaid from "./mermaid";
|
||||
import markedTable from "./table";
|
||||
import {gfmHeadingId} from "marked-gfm-heading-id";
|
||||
import markedColumns from "./columns";
|
||||
|
||||
let globalIconPrefix: string | undefined = undefined;
|
||||
function overrideIconPrefix(path?: string){
|
||||
|
|
@ -45,8 +46,10 @@ const marked = new Marked()
|
|||
}
|
||||
},
|
||||
]), {
|
||||
extensions: [
|
||||
...markedColumns(),
|
||||
{
|
||||
// 自定义代码块渲染器,支持 yaml/tag 格式
|
||||
extensions: [{
|
||||
name: 'code-block-yaml-tag',
|
||||
level: 'block',
|
||||
start(src: string) {
|
||||
|
|
|
|||
|
|
@ -29,14 +29,14 @@ export default function markedTable(): MarkedExtension {
|
|||
const header = token.header;
|
||||
let roll = '';
|
||||
const labelIndex = header.findIndex(cell => {
|
||||
if(cell.text === 'md-roll-label'){
|
||||
if(cell.text === 'md-roll-label' || cell.text.match(/(\d+)?d\d+/)){
|
||||
roll = ' roll=true';
|
||||
return true;
|
||||
}else if(cell.text === 'md-remix-label'){
|
||||
roll = ' roll=true remix=true';
|
||||
return true;
|
||||
}
|
||||
return cell.text === 'md-table-label';
|
||||
return cell.text === 'md-table-label' || cell.text === 'label';
|
||||
});
|
||||
|
||||
// 默认表格渲染 - 使用 marked 默认行为
|
||||
|
|
|
|||
|
|
@ -1,10 +1,5 @@
|
|||
import { getRoundedPolygonPoints, getTangentCircleCenter, getProjectedPoint } from './rounded';
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-explicit-any */
|
||||
declare const describe: any;
|
||||
declare const test: any;
|
||||
declare const expect: any;
|
||||
|
||||
describe('getProjectedPoint', () => {
|
||||
test('should project point onto line segment', () => {
|
||||
// 点 (2, 2) 投影到线段 (0, 0) -> (4, 0)
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"lib": ["ES2022", "DOM", "DOM.Iterable"],
|
||||
"types": ["node"]
|
||||
"types": ["node", "jest"]
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"]
|
||||
|
|
|
|||
Loading…
Reference in New Issue