import { createSignal, For, Show, createMemo } from 'solid-js'; import type { PageData } from './hooks/usePDFExport'; import type { CardShape } from './types'; import { pts2plotter } from '../../plotcutter'; export interface PltPreviewProps { pages: PageData[]; cardWidth: number; cardHeight: number; shape: CardShape; bleed: number; cornerRadius: number; onClose: () => void; } export interface CardPath { pageIndex: number; cardIndex: number; points: [number, number][]; centerX: number; centerY: number; pathD: string; startPoint: [number, number]; endPoint: [number, number]; } /** * 生成带圆角的矩形路径点 * @param width 矩形宽度 * @param height 矩形高度 * @param cornerRadius 圆角半径(mm) * @param segmentsPerCorner 每个圆角的分段数 */ function getRoundedRectPoints( width: number, height: number, cornerRadius: number, segmentsPerCorner: number = 4 ): [number, number][] { const points: [number, number][] = []; const r = Math.min(cornerRadius, width / 2, height / 2); if (r <= 0) { // 无圆角,返回普通矩形 points.push([0, 0]); points.push([width, 0]); points.push([width, height]); points.push([0, height]); return points; } // 左上角圆角(从顶部开始,顺时针) for (let i = 0; i < segmentsPerCorner; i++) { const angle = (Math.PI / 2) * (i / segmentsPerCorner); points.push([ r + r * Math.cos(angle - Math.PI / 2), r + r * Math.sin(angle - Math.PI / 2) ]); } // 右上角圆角 for (let i = 0; i < segmentsPerCorner; i++) { const angle = (Math.PI / 2) * (i / segmentsPerCorner); points.push([ width - r + r * Math.cos(angle), r + r * Math.sin(angle) ]); } // 右下角圆角 for (let i = 0; i < segmentsPerCorner; i++) { const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI / 2; points.push([ width - r + r * Math.cos(angle), height - r + r * Math.sin(angle) ]); } // 左下角圆角 for (let i = 0; i < segmentsPerCorner; i++) { const angle = (Math.PI / 2) * (i / segmentsPerCorner) + Math.PI; points.push([ r + r * Math.cos(angle), height - r + r * Math.sin(angle) ]); } return points; } /** * 根据形状生成卡片轮廓点(单位:mm,相对于卡片左下角) */ function getCardShapePoints( shape: CardShape, width: number, height: number, cornerRadius: number = 0 ): [number, number][] { if (shape === 'rectangle' && cornerRadius > 0) { return getRoundedRectPoints(width, height, cornerRadius); } const points: [number, number][] = []; switch (shape) { case 'circle': { const radius = Math.min(width, height) / 2; const centerX = width / 2; const centerY = height / 2; for (let i = 0; i < 36; i++) { const angle = (i / 36) * Math.PI * 2; points.push([ centerX + radius * Math.cos(angle), centerY + radius * Math.sin(angle) ]); } break; } case 'triangle': { points.push([width / 2, 0]); points.push([0, height]); points.push([width, height]); break; } case 'hexagon': { const halfW = width / 2; const quarterH = height / 4; points.push([halfW, 0]); points.push([width, quarterH]); points.push([width, height - quarterH]); points.push([halfW, height]); points.push([0, height - quarterH]); points.push([0, quarterH]); break; } case 'rectangle': default: { points.push([0, 0]); points.push([width, 0]); points.push([width, height]); points.push([0, height]); break; } } return points; } /** * 计算多边形的中心点 */ function calculateCenter(points: [number, number][]): { x: number; y: number } { let sumX = 0; let sumY = 0; for (const [x, y] of points) { sumX += x; sumY += y; } return { x: sumX / points.length, y: sumY / points.length }; } /** * 根据进度计算小球在路径上的位置 */ function getPointOnPath(points: [number, number][], progress: number): [number, number] { if (points.length === 0) return [0, 0]; if (points.length === 1) return points[0]; const totalSegments = points.length; const scaledProgress = progress * totalSegments; const segmentIndex = Math.floor(scaledProgress); const segmentProgress = scaledProgress - segmentIndex; const currentIndex = Math.min(segmentIndex, points.length - 1); const nextIndex = (currentIndex + 1) % points.length; const [x1, y1] = points[currentIndex]; const [x2, y2] = points[nextIndex]; return [ x1 + (x2 - x1) * segmentProgress, y1 + (y2 - y1) * segmentProgress ]; } /** * 将路径点转换为 SVG path 命令 */ function pointsToSvgPath(points: [number, number][], closed = true): string { if (points.length === 0) return ''; const [startX, startY] = points[0]; let d = `M ${startX} ${startY}`; for (let i = 1; i < points.length; i++) { const [x, y] = points[i]; d += ` L ${x} ${y}`; } if (closed) { d += ' Z'; } return d; } /** * 生成空走路径(抬刀移动路径) */ function generateTravelPaths( cardPaths: CardPath[], a4Height: number ): [number, number][][] { const travelPaths: [number, number][][] = []; // 起点:左上角 (0, a4Height) - 注意 SVG 坐标 Y 向下,plotter 坐标 Y 向上 const startPoint: [number, number] = [0, a4Height]; if (cardPaths.length === 0) { return travelPaths; } // 从起点到第一张卡的起点 travelPaths.push([startPoint, cardPaths[0].startPoint]); // 卡片之间的移动 for (let i = 0; i < cardPaths.length - 1; i++) { const currentEnd = cardPaths[i].endPoint; const nextStart = cardPaths[i + 1].startPoint; travelPaths.push([currentEnd, nextStart]); } // 从最后一张卡返回起点 travelPaths.push([cardPaths[cardPaths.length - 1].endPoint, startPoint]); return travelPaths; } /** * PLT 预览组件 - 显示切割路径预览 */ export function PltPreview(props: PltPreviewProps) { const a4Width = 297; // 横向 A4 const a4Height = 210; // 使用传入的圆角值,但也允许用户修改 const [cornerRadius, setCornerRadius] = createSignal(props.cornerRadius); // 收集所有卡片路径 const cardPaths: CardPath[] = []; let pathIndex = 0; // 计算切割尺寸(排版尺寸减去出血) const cutWidth = props.cardWidth - props.bleed * 2; const cutHeight = props.cardHeight - props.bleed * 2; for (const page of props.pages) { for (const card of page.cards) { if (card.side !== 'front') continue; const shapePoints = getCardShapePoints(props.shape, cutWidth, cutHeight, cornerRadius()); const pagePoints = shapePoints.map(([x, y]) => [ card.x + props.bleed + x, a4Height - (card.y + props.bleed + y) ] as [number, number]); const center = calculateCenter(pagePoints); const pathD = pointsToSvgPath(pagePoints); // 起点和终点(对于闭合路径是同一点) const startPoint = pagePoints[0]; const endPoint = pagePoints[pagePoints.length - 1]; cardPaths.push({ pageIndex: page.pageIndex, cardIndex: pathIndex++, points: pagePoints, centerX: center.x, centerY: center.y, pathD, startPoint, endPoint }); } } // 生成空走路径 const travelPaths = generateTravelPaths(cardPaths, a4Height); const travelPathD = travelPaths.map(path => pointsToSvgPath(path, false)).join(' '); // 生成 HPGL 代码用于下载 const allPaths = cardPaths.map(p => p.points); const plotterCode = allPaths.length > 0 ? pts2plotter(allPaths, a4Width, a4Height, 1) : ''; const handleDownload = () => { if (!plotterCode) { alert('没有可导出的卡片'); return; } const blob = new Blob([plotterCode], { type: 'application/vnd.hp-HPGL' }); const url = URL.createObjectURL(blob); const link = document.createElement('a'); link.href = url; link.download = `deck-export-${new Date().toISOString().slice(0, 19).replace(/:/g, '-')}.plt`; document.body.appendChild(link); link.click(); document.body.removeChild(link); URL.revokeObjectURL(url); }; const handleCornerRadiusChange = (e: Event) => { const target = e.target as HTMLInputElement; setCornerRadius(Number(target.value)); }; return (
{/* 头部控制栏 */}

PLT 切割预览

{/* 预览区域 */}
{(page) => { const pageCardPaths = cardPaths.filter(p => p.pageIndex === page.pageIndex); return ( {/* A4 边框 */} {/* 页面边框 */} {/* 空走路径(虚线) */} {/* 切割路径 */} {(path) => { return ( {/* 切割路径 */} {/* 动画小球 */} {/* 序号标签 */} {path.cardIndex + 1} ); }} ); }}
{/* 图例说明 */}
空走路径
切割路径
刀头
); }