ttrpg-tools/src/components/md-deck/PltPreview.tsx

322 lines
10 KiB
TypeScript

import { createSignal, For, Show, createMemo } from 'solid-js';
import { parsePlt, extractCutPaths, parsedPltToSvg } from '../../plotcutter/parser';
import { generateTravelPaths, travelPathsToSvg } from '../../plotcutter/layout';
import { pts2plotter } from '../../plotcutter/plotter';
import type { CardPath } from '../../plotcutter';
import type { CardShape } from '../../plotcutter';
import {
getCardShapePoints,
calculateCenter,
contourToSvgPath
} from '../../plotcutter';
export interface PltPreviewProps {
/** PLT 文件内容 */
pltCode: string;
/** 卡片形状(用于生成刀路) */
shape: CardShape;
/** 卡片宽度 (mm) */
cardWidth: number;
/** 卡片高度 (mm) */
cardHeight: number;
/** 出血 (mm) */
bleed: number;
/** 圆角半径 (mm) */
cornerRadius: number;
/** 打印方向 */
orientation: 'portrait' | 'landscape';
/** 关闭回调 */
onClose: () => void;
}
/**
* 从 PLT 代码解析并生成卡片路径数据
*/
function parsePltToCardPaths(pltCode: string, a4Height: number): {
cutPaths: [number, number][][];
cardPaths: CardPath[];
} {
const parsed = parsePlt(pltCode);
const cutPaths = extractCutPaths(parsed, 5); // 5mm 阈值
// 将解析的路径转换为 CardPath 格式用于显示
const cardPaths: CardPath[] = cutPaths.map((points, index) => {
const center = calculateCenter(points);
const pathD = contourToSvgPath(points);
const startPoint = points[0];
const endPoint = points[points.length - 1];
return {
pageIndex: 0,
cardIndex: index,
points,
centerX: center.x,
centerY: center.y,
pathD,
startPoint,
endPoint
};
});
return { cutPaths, cardPaths };
}
/**
* 生成单页满排时的 PLT 代码(用于预览对比)
*/
function generateSinglePagePlt(
shape: CardShape,
cardWidth: number,
cardHeight: number,
bleed: number,
cornerRadius: number,
orientation: 'portrait' | 'landscape'
): string {
const a4Width = orientation === 'landscape' ? 297 : 210;
const a4Height = orientation === 'landscape' ? 210 : 297;
const printMargin = 5;
const usableWidth = a4Width - printMargin * 2;
const usableHeight = a4Height - printMargin * 2;
const cardsPerRow = Math.floor(usableWidth / cardWidth);
const rowsPerPage = Math.floor(usableHeight / cardHeight);
const cardsPerPage = cardsPerRow * rowsPerPage;
const maxGridWidth = cardsPerRow * cardWidth;
const maxGridHeight = rowsPerPage * cardHeight;
const offsetX = (a4Width - maxGridWidth) / 2;
const offsetY = (a4Height - maxGridHeight) / 2;
const cutWidth = cardWidth - bleed * 2;
const cutHeight = cardHeight - bleed * 2;
const allPaths: [number, number][][] = [];
for (let i = 0; i < cardsPerPage; i++) {
const row = Math.floor(i / cardsPerRow);
const col = i % cardsPerRow;
const x = offsetX + col * cardWidth;
const y = offsetY + row * cardHeight;
const shapePoints = getCardShapePoints(shape, cutWidth, cutHeight, cornerRadius);
const pagePoints = shapePoints.map(([px, py]) => [
x + bleed + px,
a4Height - (y + bleed + py)
] as [number, number]);
allPaths.push(pagePoints);
}
if (allPaths.length === 0) return '';
const startPoint: [number, number] = [0, a4Height];
const endPoint: [number, number] = [0, a4Height];
return pts2plotter(allPaths, a4Width, a4Height, 1, startPoint, endPoint);
}
/**
* PLT 预览组件 - 基于 PLT 文本解析显示切割路径预览
*/
export function PltPreview(props: PltPreviewProps) {
const a4Width = props.orientation === 'landscape' ? 297 : 210;
const a4Height = props.orientation === 'landscape' ? 210 : 297;
// 使用传入的圆角值,但也允许用户修改
const [cornerRadius, setCornerRadius] = createSignal(props.cornerRadius);
// 解析传入的 PLT 代码
const parsedData = createMemo(() => {
if (!props.pltCode) {
return { cutPaths: [] as [number, number][][], cardPaths: [] as CardPath[] };
}
return parsePltToCardPaths(props.pltCode, a4Height);
});
// 生成空走路径
const travelPathD = createMemo(() => {
const cardPaths = parsedData().cardPaths;
if (cardPaths.length === 0) return '';
const travelPaths = generateTravelPaths(cardPaths, a4Height);
return travelPathsToSvg(travelPaths);
});
// 生成单页满排时的 PLT 代码(用于对比)
const singlePagePltCode = createMemo(() => {
return generateSinglePagePlt(
props.shape,
props.cardWidth,
props.cardHeight,
props.bleed,
cornerRadius(),
props.orientation
);
});
// 生成当前 PLT 的 HPGL 代码(重新生成,确保圆角更新)
const currentPltCode = createMemo(() => {
const cardPaths = parsedData().cardPaths;
if (cardPaths.length === 0) return '';
const allPaths = cardPaths.map(p => p.points);
const startPoint: [number, number] = [0, a4Height];
const endPoint: [number, number] = [0, a4Height];
return pts2plotter(allPaths, a4Width, a4Height, 1, startPoint, endPoint);
});
const handleDownload = () => {
if (!currentPltCode()) {
alert('没有可导出的卡片');
return;
}
const blob = new Blob([currentPltCode()], { type: 'application/vnd.hp-HPGL' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `deck-export-${new Date().toISOString().slice(0, 19).replace(/:/g, '-')}.plt`;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
};
const handleCornerRadiusChange = (e: Event) => {
const target = e.target as HTMLInputElement;
setCornerRadius(Number(target.value));
};
return (
<div class="fixed inset-0 bg-black/50 z-50 overflow-auto">
<div class="min-h-screen py-20 px-4">
{/* 头部控制栏 */}
<div class="fixed top-4 left-1/2 -translate-x-1/2 bg-white shadow-lg rounded-lg px-4 py-3 flex items-center gap-4 z-50">
<h2 class="text-base font-bold m-0">PLT </h2>
<div class="flex items-center gap-2">
<label class="text-sm text-gray-600"> (mm):</label>
<input
type="number"
min="0"
max="10"
step="0.5"
value={cornerRadius()}
onInput={handleCornerRadiusChange}
class="w-16 px-2 py-1 border border-gray-300 rounded text-sm"
/>
</div>
<div class="flex items-center gap-2 flex-1">
<button
onClick={handleDownload}
class="bg-blue-600 hover:bg-blue-700 text-white px-3 py-1.5 rounded text-sm font-medium cursor-pointer flex items-center gap-1"
disabled={parsedData().cardPaths.length === 0}
>
📥 PLT
</button>
<button
onClick={props.onClose}
class="bg-gray-200 hover:bg-gray-300 text-gray-700 px-3 py-1.5 rounded text-sm font-medium cursor-pointer"
>
</button>
</div>
</div>
{/* 预览区域 */}
<div class="flex flex-col items-center gap-8 mt-20">
<svg
class="bg-white shadow-xl"
viewBox={`0 0 ${a4Width} ${a4Height}`}
style={{
width: `${a4Width}mm`,
height: `${a4Height}mm`
}}
xmlns="http://www.w3.org/2000/svg"
>
{/* A4 边框 */}
<rect
x="0"
y="0"
width={a4Width}
height={a4Height}
fill="none"
stroke="#ccc"
stroke-width="0.5"
/>
{/* 空走路径(虚线) */}
<Show when={travelPathD()}>
<path
d={travelPathD()}
fill="none"
stroke="#999"
stroke-width="0.2"
stroke-dasharray="2 2"
/>
</Show>
{/* 切割路径 */}
<For each={parsedData().cardPaths}>
{(path) => {
return (
<g>
{/* 切割路径 */}
<path
d={path.pathD}
fill="none"
stroke="#3b82f6"
stroke-width="0.3"
/>
{/* 动画小球 */}
<circle
r="0.8"
fill="#ef4444"
>
<animateMotion dur="4s" repeatCount="indefinite" path={path.pathD}>
</animateMotion>
</circle>
{/* 序号标签 */}
<g transform={`translate(${path.centerX}, ${path.centerY})`}>
<circle
r="2"
fill="white"
stroke="#3b82f6"
stroke-width="0.1"
/>
<text
text-anchor="middle"
dominant-baseline="middle"
font-size="1.5"
fill="#3b82f6"
font-weight="bold"
>
{path.cardIndex + 1}
</text>
</g>
</g>
);
}}
</For>
</svg>
</div>
{/* 图例说明 */}
<div class="fixed bottom-4 left-1/2 -translate-x-1/2 bg-white shadow-lg rounded-lg px-4 py-2 flex items-center gap-4 z-50">
<div class="flex items-center gap-2">
<div class="w-6 h-0.5" style={{ "border-bottom": "2px dashed #999" }}></div>
<span class="text-sm text-gray-600"></span>
</div>
<div class="flex items-center gap-2">
<div class="w-6 h-0.5" style={{ "border-bottom": "2px solid #3b82f6" }}></div>
<span class="text-sm text-gray-600"></span>
</div>
<div class="flex items-center gap-2">
<div class="w-4 h-4 rounded-full bg-red-500"></div>
<span class="text-sm text-gray-600"></span>
</div>
</div>
</div>
</div>
);
}