ttrpg-tools/src/components/stores/ttrpgRunner.ts

108 lines
3.8 KiB
TypeScript

type IRunner = {
getVariable(key: string): unknown;
setVariable(key: string, value: unknown): void;
setSmartVariable(name: string, expression: string): void;
}
export function getTtrpgFunctions(runner: IRunner){
/* time related */
function ensure_time(){
if(!runner.getVariable("time_day")){
runner.setVariable("time_day", 1);
runner.setVariable("time_hour", 0);
runner.setVariable("time_minute", 0);
runner.setSmartVariable("hour_total", "$time_day * 24 + $time_hour");
}
}
// midnight - 6am is night time
function is_night(){
ensure_time();
const hour = runner.getVariable("time_hour") as number;
return hour < 6;
}
function add_minute(delta: number){
ensure_time();
const min = (runner.getVariable("time_minute") as number) + delta;
runner.setVariable("time_minute", min % 60);
if(min >= 60) add_hour(Math.floor(min / 60));
}
function add_hour(delta: number){
ensure_time();
const hour = (runner.getVariable("time_hour") as number) + delta;
runner.setVariable("time_hour", hour % 24);
if(hour >= 24) add_day(Math.floor(hour / 24));
}
function add_day(delta: number){
ensure_time();
const day = (runner.getVariable("time_day") as number) + delta;
runner.setVariable("time_day", day);
}
/* stat related */
function ensure_stat(stat: string){
if(!runner.getVariable(stat)){
const statBase = `${stat}_base`;
const statMod = `${stat}_mod`;
const statDamage = `${stat}_damage`;
const statWound = `${stat}_wound`;
runner.setVariable(statBase, 10);
runner.setVariable(statMod, 0);
runner.setVariable(statDamage, 0);
runner.setVariable(statWound, false);
runner.setSmartVariable(stat, `$${statBase} - $${statDamage} + $${statMod}`);
}
}
function get_stat(stat: string){
ensure_stat(stat);
return runner.getVariable(stat) as number || 0;
}
function damage(stat: string, amount: number){
const current = get_stat(stat);
if(amount * 2 >= current)
runner.setVariable(`${stat}_wound`, true);
const damage = get_stat(`${stat}_damage`);
runner.setVariable(`${stat}_damage`, damage + amount);
}
function heal(stat: string, amount = 0){
ensure_stat(stat);
runner.setVariable(`${stat}_wound`, false);
const damage = get_stat(`${stat}_damage`);
runner.setVariable(`${stat}_damage`, Math.max(0, damage - amount));
}
function check(id: string, stat: string): number {
const statVal = get_stat(stat);
const pass = Math.ceil(Math.random() * 20) <= statVal;
const key = `${id}_${pass ? 'pass' : 'fail'}`;
const progress = runner.getVariable(key) as number || 0;
const newProgress = progress + Math.ceil(Math.random() * 4);
runner.setVariable(key, newProgress);
return pass ? newProgress : -newProgress;
}
function rollStat(){
const index = Math.floor(Math.random() * 6);
return ['str', 'dex', 'con', 'int', 'wis', 'cha'][index];
}
function fatigue(){
damage(rollStat(), 1);
}
function regen(){
let stat = rollStat();
if(runner.getVariable(`${stat}_wound`) || get_stat(`${stat}_damage`) <= 0) {
stat = rollStat();
}
if(runner.getVariable(`${stat}_wound`) || get_stat(`${stat}_damage`) <= 0) {
return;
}
heal(stat, 1);
}
return {
add_minutes: add_minute,
add_hours: add_hour,
add_days: add_day,
damage,
heal,
check,
fatigue,
regen,
};
}