216 lines
5.9 KiB
TypeScript
216 lines
5.9 KiB
TypeScript
import { customElement, noShadowDOM } from "solid-element";
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import { createSignal, onMount } from "solid-js";
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interface RollResult {
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total: number;
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rolls: number[];
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detail: string;
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}
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function rollDice(formula: string): RollResult {
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const allRolls: number[] = [];
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let total = 0;
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const details: string[] = [];
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// 解析骰子公式,支持 + 和 - 运算符
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// 先按 + 和 - 分割,但保留运算符
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const tokens = formula
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.split(/([+-])/)
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.map((t) => t.trim())
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.filter((t) => t.length > 0);
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let sign = 1;
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for (let i = 0; i < tokens.length; i++) {
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const token = tokens[i];
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if (token === "+") {
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sign = 1;
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continue;
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}
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if (token === "-") {
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sign = -1;
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continue;
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}
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// 处理 kh/kl/dh/dl 运算符
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let processedToken = token;
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let keepHigh = false;
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let keepLow = false;
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let dropHigh = false;
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let dropLow = false;
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let keepCount = 0;
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let dropCount = 0;
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const khMatch = token.match(/^(.+?)kh(\d+)$/i);
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const klMatch = token.match(/^(.+?)kl(\d+)$/i);
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const dhMatch = token.match(/^(.+?)dh(\d+)$/i);
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const dlMatch = token.match(/^(.+?)dl(\d+)$/i);
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if (khMatch) {
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processedToken = khMatch[1];
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keepHigh = true;
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keepCount = parseInt(khMatch[2]);
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} else if (klMatch) {
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processedToken = klMatch[1];
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keepLow = true;
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keepCount = parseInt(klMatch[2]);
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} else if (dhMatch) {
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processedToken = dhMatch[1];
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dropHigh = true;
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dropCount = parseInt(dhMatch[2]);
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} else if (dlMatch) {
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processedToken = dlMatch[1];
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dropLow = true;
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dropCount = parseInt(dlMatch[2]);
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}
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const match = processedToken.match(/^(\d+)?d(\d+)$/i);
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if (match) {
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const count = parseInt(match[1] || "1");
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const sides = parseInt(match[2]);
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const rolls: number[] = [];
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for (let j = 0; j < count; j++) {
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rolls.push(Math.floor(Math.random() * sides) + 1);
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}
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let processedRolls = [...rolls];
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let detail = `${count}d${sides}`;
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// 处理 keep/drop 运算符
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if (keepHigh || keepLow || dropHigh || dropLow) {
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const sorted = [...processedRolls].sort((a, b) => a - b);
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if (dropHigh && dropCount > 0) {
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processedRolls = sorted.slice(0, sorted.length - dropCount);
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detail += `d${dropCount}h`;
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} else if (dropLow && dropCount > 0) {
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processedRolls = sorted.slice(dropCount);
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detail += `d${dropCount}l`;
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} else if (keepHigh && keepCount > 0) {
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processedRolls = sorted.slice(-keepCount);
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detail += `kh${keepCount}`;
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} else if (keepLow && keepCount > 0) {
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processedRolls = sorted.slice(0, keepCount);
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detail += `kl${keepCount}`;
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}
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}
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const partTotal = processedRolls.reduce((a, b) => a + b, 0);
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total += sign * partTotal;
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allRolls.push(...processedRolls);
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details.push(
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`${detail}=[${processedRolls.join(",")}]${sign < 0 ? " (负)" : ""}`,
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);
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} else {
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// 处理固定数字
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const num = parseInt(token);
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if (!isNaN(num)) {
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total += sign * num;
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details.push(`${num}${sign < 0 ? " (负)" : ""}`);
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}
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}
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}
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return {
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total,
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rolls: allRolls,
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detail: details.join(" + "),
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};
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}
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// 从 URL 参数获取骰子结果
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function getDiceResultFromUrl(key: string): number | null {
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if (typeof window === "undefined") return null;
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const params = new URLSearchParams(window.location.search);
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const value = params.get(`dice-${key}`);
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return value ? parseInt(value) : null;
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}
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function setDiceResultToUrl(key: string, value: number | null) {
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if (typeof window === "undefined") return;
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const params = new URLSearchParams(window.location.search);
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if (value === null) {
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params.delete(`dice-${key}`);
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} else {
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params.set(`dice-${key}`, value.toString());
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}
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const newUrl = `${window.location.pathname}${params.toString() ? `?${params.toString()}` : ""}${window.location.hash}`;
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window.history.pushState({}, "", newUrl);
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}
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customElement("md-dice", { key: "" }, (props, { element }) => {
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noShadowDOM();
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const [result, setResult] = createSignal<number | null>(null);
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const [isRolled, setIsRolled] = createSignal(false);
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const [rollDetail, setRollDetail] = createSignal<string>("");
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// 从 element 的 textContent 获取骰子公式
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const formula = element?.textContent?.trim() || "";
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// 隐藏原始文本内容
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if (element) {
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element.textContent = "";
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}
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// 使用的 key(如果没有提供则使用生成的 ID)
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const effectiveKey = () => props.key;
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onMount(() => {
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// 初始化时检查 URL 参数
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if (effectiveKey()) {
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const urlResult = getDiceResultFromUrl(effectiveKey());
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if (urlResult !== null) {
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setResult(urlResult);
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setIsRolled(true);
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}
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}
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});
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const handleRoll = () => {
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// 点击骰子图标:总是重 roll
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const rollResult = rollDice(formula);
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setResult(rollResult.total);
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setRollDetail(rollResult.detail);
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setIsRolled(true);
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if (effectiveKey()) {
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setDiceResultToUrl(effectiveKey(), rollResult.total);
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}
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};
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const handleTextClick = () => {
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// 点击文本:总是重置为公式
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setResult(null);
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setIsRolled(false);
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setRollDetail("");
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if (effectiveKey()) {
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setDiceResultToUrl(effectiveKey(), null);
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}
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};
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const displayText = () => (isRolled() ? `${result()}` : formula);
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return (
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<span class="inline-flex items-center px-1">
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<span
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onClick={(e) => {
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e.preventDefault();
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handleRoll();
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}}
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class="text-blue-600 hover:text-blue-800 cursor-pointer"
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title={rollDetail() || "掷骰子"}
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>
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🎲
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</span>
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<a
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onClick={handleTextClick}
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class="cursor-pointer text-gray-700 hover:text-gray-900"
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title={isRolled() ? "点击重置为公式" : formula}
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>
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{displayText()}
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</a>
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</span>
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);
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});
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