unity-vendor-packages/vfolders2/vHierarchy/VHierarchyController.cs

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2025-08-19 10:13:59 +08:00
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using Type = System.Type;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
using static VHierarchy.VHierarchy;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyCache;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace VHierarchy
{
public class VHierarchyController
{
public void UpdateExpandQueue()
{
if (treeViewAnimatesExpansion) return;
if (!expandQueue_toAnimate.Any())
{
if (!expandQueue_toCollapseAfterAnimation.Any()) return;
foreach (var r in expandQueue_toCollapseAfterAnimation)
SetExpanded_withoutAnimation(r, false);
expandQueue_toCollapseAfterAnimation.Clear();
return;
}
var id = expandQueue_toAnimate.First().id;
var expand = expandQueue_toAnimate.First().expand;
var itemIndex = treeViewControllerData.InvokeMethod<int>("GetRow", id);
var items = treeViewControllerData.GetMemberValue<List<TreeViewItem>>("m_Rows");
var stuckCollapsing = itemIndex != -1 && items[itemIndex].id != id; // happens when collapsing long hierarchies due to a bug in TreeViewController
if (stuckCollapsing) { window.SendEvent(new Event() { type = EventType.KeyDown, keyCode = KeyCode.None }); return; }
if (expandedIds.Contains(id) != expand)
SetExpanded_withAnimation(id, expand);
expandQueue_toAnimate.RemoveAt(0);
window.Repaint();
// must be called from gui because reflected methods rely on Event.current
}
public List<ExpandQueueEntry> expandQueue_toAnimate = new();
public List<int> expandQueue_toCollapseAfterAnimation = new();
public struct ExpandQueueEntry { public int id; public bool expand; }
public bool animatingExpansion => expandQueue_toAnimate.Any() || expandQueue_toCollapseAfterAnimation.Any();
public void UpdateScrollAnimation()
{
if (!animatingScroll) return;
var lerpSpeed = 10;
var lerpedScrollPos = MathUtil.SmoothDamp(currentScrollPos, targetScrollPos, lerpSpeed, ref scrollPosDerivative, editorDeltaTime);
SetScrollPos(lerpedScrollPos);
window.Repaint();
if (lerpedScrollPos.DistanceTo(targetScrollPos) > .4f) return;
SetScrollPos(targetScrollPos);
animatingScroll = false;
}
public float targetScrollPos;
public float scrollPosDerivative;
public bool animatingScroll;
public void UpdateHighlightAnimation()
{
if (!animatingHighlight) return;
var lerpSpeed = 1.3f;
MathUtil.SmoothDamp(ref highlightAmount, 0, lerpSpeed, ref highlightDerivative, editorDeltaTime);
window.Repaint();
if (highlightAmount > .05f) return;
highlightAmount = 0;
animatingHighlight = false;
}
public float highlightAmount;
public float highlightDerivative;
public bool animatingHighlight;
public GameObject objectToHighlight;
public void UpdateState()
{
var sceneHierarchy = window?.GetFieldValue("m_SceneHierarchy");
treeViewController = sceneHierarchy.GetFieldValue("m_TreeView");
treeViewControllerData = treeViewController.GetMemberValue("data");
var treeViewControllerState = treeViewController?.GetPropertyValue<TreeViewState>("state");
currentScrollPos = treeViewControllerState?.scrollPos.y ?? 0;
expandedIds = treeViewControllerState?.expandedIDs ?? new List<int>();
var treeViewAnimator = treeViewController?.GetMemberValue("m_ExpansionAnimator");
var treeViewAnimatorSetup = treeViewAnimator?.GetMemberValue("m_Setup");
treeViewAnimatesScroll = treeViewController?.GetMemberValue<UnityEditor.AnimatedValues.AnimFloat>("m_FramingAnimFloat").isAnimating ?? false;
treeViewAnimatesExpansion = treeViewAnimator?.GetMemberValue<bool>("isAnimating") ?? false;
}
object treeViewController;
object treeViewControllerData;
public float currentScrollPos;
public List<int> expandedIds = new();
public bool treeViewAnimatesScroll;
public bool treeViewAnimatesExpansion;
public int GetRowIndex(int instanceId)
{
return treeViewControllerData.InvokeMethod<int>("GetRow", instanceId);
}
public void ToggleExpanded(int id)
{
SetExpanded_withAnimation(id, !expandedIds.Contains(id));
window.Repaint();
}
public void CollapseAll()
{
var expandedRoots = new List<GameObject>();
var expandedChildren = new List<GameObject>();
foreach (var iid in expandedIds)
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo)
if (expandedGo.transform.parent)
expandedChildren.Add(expandedGo);
else
expandedRoots.Add(expandedGo);
expandQueue_toCollapseAfterAnimation = expandedChildren.Select(r => r.GetInstanceID()).ToList();
expandQueue_toAnimate = expandedRoots.Select(r => new ExpandQueueEntry { id = r.GetInstanceID(), expand = false })
.OrderBy(r => GetRowIndex(r.id)).ToList();
StartScrollAnimation(targetScrollPos: 0);
window.Repaint();
}
public void Isolate(int targetId)
{
List<int> getParents(int id)
{
var parentIds = new List<int>();
if (EditorUtility.InstanceIDToObject(id) is not GameObject go) return parentIds;
while (go.transform.parent)
parentIds.Add((go = go.transform.parent.gameObject).GetInstanceID());
parentIds.Add(go.scene.handle);
return parentIds;
}
var targetItemParents = getParents(targetId);
var itemsToCollapse = expandedIds.ToList();
itemsToCollapse.Remove(targetId);
itemsToCollapse.RemoveAll(r => targetItemParents.Contains(r));
itemsToCollapse.RemoveAll(r => itemsToCollapse.Intersect(getParents(r)).Any());
if (EditorUtility.InstanceIDToObject(targetId) is GameObject)
itemsToCollapse.RemoveAll(r => EditorUtility.InstanceIDToObject(r) is not GameObject); // won't collapse scenes
expandQueue_toAnimate = itemsToCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Append(new ExpandQueueEntry { id = targetId, expand = true })
.OrderBy(r => GetRowIndex(r.id)).ToList();
window.Repaint();
}
public void StartExpandAnimation(List<int> targetExpandedIds)
{
var toExpand = targetExpandedIds.Except(expandedIds).ToHashSet();
var toCollapse = expandedIds.Except(targetExpandedIds).ToHashSet();
// hanlde destroyed objects
var sceneIds = Enumerable.Range(0, EditorSceneManager.sceneCount).Select(i => EditorSceneManager.GetSceneAt(i).handle).ToHashSet();
var toExpand_destroyed = toExpand.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
var toCollapse_destroyed = toCollapse.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
foreach (var id in toExpand_destroyed)
expandedIds.Add(id);
foreach (var id in toCollapse_destroyed)
expandedIds.Remove(id);
toExpand.ExceptWith(toExpand_destroyed);
toCollapse.ExceptWith(toCollapse_destroyed);
// hanlde non-animated expansions/collapses
bool hasParentToCollapse(int id)
{
var go = Resources.InstanceIDToObject(id) as GameObject;
if (!go) return false;
if (!go.transform.parent) return false;
var parentId = go.transform.parent.gameObject.GetInstanceID();
return toCollapse.Contains(parentId)
|| hasParentToCollapse(parentId);
}
bool areAllParentsExpanded(int id)
{
var go = Resources.InstanceIDToObject(id) as GameObject;
if (!go) return true;
if (!go.transform.parent) return true;
var parentId = go.transform.parent.gameObject.GetInstanceID();
return expandedIds.Contains(parentId)
&& areAllParentsExpanded(parentId);
}
var toExpand_beforeAnimation = toExpand.Where(id => !areAllParentsExpanded(id)).ToHashSet();
var toCollapse_afterAnimation = toCollapse.Where(id => hasParentToCollapse(id)).ToHashSet();
foreach (var id in toExpand_beforeAnimation)
SetExpanded_withoutAnimation(id, true);
foreach (var id in toCollapse_afterAnimation)
expandQueue_toCollapseAfterAnimation.Add(id);
toExpand.ExceptWith(toExpand_beforeAnimation);
toCollapse.ExceptWith(toCollapse_afterAnimation);
// setup animation
expandQueue_toAnimate = toCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Concat(toExpand.Select(id => new ExpandQueueEntry { id = id, expand = true }))
.OrderBy(r => GetRowIndex(r.id)).ToList();
}
public void SetExpandedIds(List<int> targetExpandedIds)
{
treeViewControllerData.InvokeMethod("SetExpandedIDs", targetExpandedIds.ToArray());
}
public void SetExpanded_withAnimation(int instanceId, bool expanded)
{
treeViewController.InvokeMethod("ChangeFoldingForSingleItem", instanceId, expanded);
}
public void SetExpanded_withoutAnimation(int instanceId, bool expanded)
{
treeViewControllerData.InvokeMethod("SetExpanded", instanceId, expanded);
}
public void StartScrollAnimation(float targetScrollPos)
{
if (targetScrollPos.DistanceTo(currentScrollPos) < .05f) return;
this.targetScrollPos = targetScrollPos;
animatingScroll = true;
}
public void SetScrollPos(float targetScrollPos)
{
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window.GetMemberValue("m_SceneHierarchy").GetMemberValue<TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
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}
public void RevealObject(GameObject go, bool expand, bool highlight, bool snapToTopMargin)
{
var idsToExpand = new List<int>();
if (expand && go.transform.childCount > 0)
idsToExpand.Add(go.GetInstanceID());
var cur = go.transform;
while (cur = cur.parent)
idsToExpand.Add(cur.gameObject.GetInstanceID());
idsToExpand.Add(go.scene.handle);
idsToExpand.RemoveAll(r => expandedIds.Contains(r));
foreach (var id in idsToExpand.SkipLast(1))
SetExpanded_withoutAnimation(id, true);
if (idsToExpand.Any())
SetExpanded_withAnimation(idsToExpand.Last(), true);
var rowCount = treeViewControllerData.GetMemberValue<ICollection>("m_Rows").Count;
var maxScrollPos = rowCount * 16 - window.position.height + 26.9f;
var rowIndex = treeViewControllerData.InvokeMethod<int>("GetRow", go.GetInstanceID());
var rowPos = rowIndex * 16f + 8;
var scrollAreaHeight = window.GetMemberValue<Rect>("treeViewRect").height;
var margin = 48;
var targetScrollPos = 0f;
if (expand)
targetScrollPos = (rowPos - margin).Min(maxScrollPos)
.Max(0);
else
targetScrollPos = currentScrollPos.Min(rowPos - margin)
.Max(rowPos - scrollAreaHeight + margin)
.Min(maxScrollPos)
.Max(0);
if (targetScrollPos < 25)
targetScrollPos = 0;
StartScrollAnimation(targetScrollPos);
if (!highlight) return;
highlightAmount = 2.2f;
animatingHighlight = true;
objectToHighlight = go;
}
public VHierarchyController(EditorWindow window) => this.window = window;
public EditorWindow window;
public VHierarchyGUI gui => VHierarchy.guis_byWindow[window];
}
}
#endif