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2 Commits

Author SHA1 Message Date
hypercross 7dea3042b1 fix: missed 6.2 fix 2025-09-12 09:35:13 +08:00
hypercross 3bbfd7f133 fix: Animancer TreeViewItem 2025-09-07 14:56:16 +08:00
5 changed files with 21 additions and 2 deletions

View File

@ -9,6 +9,12 @@ using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
#endif
namespace Animancer.Editor
//namespace FlexiMotion.Editor
{

View File

@ -10,6 +10,11 @@ using UnityEditor.IMGUI.Controls;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Animancer.Editor
{
/// <summary>[Editor-Only]

View File

@ -9,6 +9,11 @@ using UnityEditor.IMGUI.Controls;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Animancer.Editor
{
/// <summary>An <see cref="TransformTreeWindow{TTarget, TDefinition}"/> for editing spring definitions.</summary>

View File

@ -416,7 +416,7 @@ namespace VHierarchy
public void SetScrollPos(float targetScrollPos)
{
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<UnityEditor.IMGUI.Controls.TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
}

View File

@ -19,7 +19,10 @@ using static VHierarchy.VHierarchy;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyCache;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace VHierarchy
{