unity-vendor-packages/vfolders2/vFolders/VFoldersData.cs

145 lines
4.8 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using static VFolders.Libs.VUtils;
using static VFolders.Libs.VGUI;
// using static VTools.VDebug;
namespace VFolders
{
public class VFoldersData : ScriptableObject, ISerializationCallbackReceiver
{
public SerializableDictionary<string, FolderData> folderDatas_byGuid = new();
[System.Serializable]
public class FolderData
{
public string iconNameOrGuid = "";
public int colorIndex = 0;
public bool isIconRecursive;
public bool isColorRecursive;
}
public void OnBeforeSerialize() => VFolders.OnDataSerialization();
public void OnAfterDeserialize() { }
public List<Bookmark> bookmarks = new();
[System.Serializable]
public class Bookmark
{
public string name => isDeleted ? "Deleted" : guid.ToPath().GetFilename();
public bool isDeleted => !AssetDatabase.IsValidFolder(guid.ToPath());
public Bookmark(Object o) => guid = o.GetGuid();
public string guid;
}
[CustomEditor(typeof(VFoldersData))]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void normal()
{
if (storeDataInMetaFiles) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("This file stores data about which icons and colors are assigned to folders, along with bookmarks from navigation bar.", style);
Space(6);
GUILayout.Label("If there are multiple people working on the project, it's better to store icon and color data in .meta files of folders to avoid merge conflicts. To do that, click the ⋮ button at the top right corner and enable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
void meta()
{
if (!storeDataInMetaFiles) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("Icon and color data is currently stored in folders .meta files of folders, and this file only contains bookmarks from navigation bar.", style);
Space(6);
GUILayout.Label("If you want all data to be stored in this file, click the ⋮ button at the top right corner and disable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
normal();
meta();
}
}
public static bool storeDataInMetaFiles { get => EditorPrefsCached.GetBool("vFolders-teamModeEnabled", false); set => EditorPrefsCached.SetBool("vFolders-teamModeEnabled", value); }
[ContextMenu("Enable Team Mode", isValidateFunction: false, priority: 1)]
public void EnableTeamMode()
{
var option = EditorUtility.DisplayDialogComplex("Licensing notice",
"To use vFolders 2 within a team, licenses must be purchased for each individual user as per the Asset Store EULA.\n\n Sharing one license across the team is illegal and considered piracy.",
"Acknowledge",
"Cancel",
"Purchase more seats");
if (option == 0)
storeDataInMetaFiles = true;
if (option == 2)
Application.OpenURL("https://prf.hn/click/camref:1100lGLBn/pubref:teammode/destination:https://assetstore.unity.com/packages/tools/utilities/vfolders-2-255470");
// Application.OpenURL("https://assetstore.unity.com/packages/slug/255470");
}
[ContextMenu("Disable Team Mode", isValidateFunction: false, priority: 2)]
public void DisableTeamMode() => storeDataInMetaFiles = false;
[ContextMenu("Enable Team Mode", isValidateFunction: true, priority: 1)] bool asd() => !storeDataInMetaFiles;
[ContextMenu("Disable Team Mode", isValidateFunction: true, priority: 2)] bool ads() => storeDataInMetaFiles;
}
}
#endif